Home
last modified time | relevance | path

Searched refs:debugShaderPrecision (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/compiler/translator/
DPragma.h22 TPragma() : optimize(true), debug(false), debugShaderPrecision(true) {} in TPragma()
23 TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) {} in TPragma()
27 bool debugShaderPrecision; member
DDirectiveHandler.cpp112 mPragma.debugShaderPrecision = true; in handlePragma()
114 mPragma.debugShaderPrecision = false; in handlePragma()
DCompiler.cpp619 if (getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision && in checkAndSimplifyAST()
1148 *isNeeded = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; in emulatePrecisionIfNeeded()