Searched refs:debug_warn_once (Results 1 – 13 of 13) sorted by relevance
49 debug_warn_once("unhandled line loop " in u_split_draw()61 debug_warn_once("unhandled primitive " in u_split_draw()
1516 debug_warn_once("u_vbuf_translate_begin() failed"); in u_vbuf_draw_vbo()1537 debug_warn_once("u_vbuf_upload_buffers() failed"); in u_vbuf_draw_vbo()
236 #define debug_warn_once(__msg) \ macro246 #define debug_warn_once(__msg) \ macro
168 debug_warn_once("map of vertex buffer failed (out of memory?)"); in draw_pt_emit()283 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); in draw_pt_emit_linear()
245 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); in fse_run_linear()302 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); in fse_run()
211 debug_warn_once("vertex buffer allocation failed (out of memory?)"); in fetch_emit_run()304 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); in fetch_emit_run_linear()
326 debug_warn_once("Unsupported shadow compare mode"); in make_fs_key()337 debug_warn_once("Unsupported shadow compare function"); in make_fs_key()
78 debug_warn_once("unsupported clip distance/vertex attribute\n"); in translate_vs_ps_semantic()
606 debug_warn_once("using software stencil blit"); in try_blit()
290 debug_warn_once("svga: Too many temporary registers used in shader\n"); in get_temp()
340 debug_warn_once("shader compile failed, skipping draw call.\n"); in vc4_draw_vbo()
1136 debug_warn_once("no shader, skip draw\n"); in lima_draw_vbo()