Searched refs:defaultDSState (Results 1 – 1 of 1) sorted by relevance
2510 const gl::DepthStencilState &defaultDSState = replayState.getDepthStencilState(); in CaptureMidExecutionSetup() local2512 if (defaultDSState.depthFunc != currentDSState.depthFunc) in CaptureMidExecutionSetup()2517 if (defaultDSState.depthMask != currentDSState.depthMask) in CaptureMidExecutionSetup()2522 if (defaultDSState.depthTest != currentDSState.depthTest) in CaptureMidExecutionSetup()2527 if (defaultDSState.stencilTest != currentDSState.stencilTest) in CaptureMidExecutionSetup()2532 if (defaultDSState.stencilFunc != currentDSState.stencilFunc || in CaptureMidExecutionSetup()2533 defaultDSState.stencilMask != currentDSState.stencilMask || apiState.getStencilRef() != 0) in CaptureMidExecutionSetup()2539 if (defaultDSState.stencilBackFunc != currentDSState.stencilBackFunc || in CaptureMidExecutionSetup()2540 defaultDSState.stencilBackMask != currentDSState.stencilBackMask || in CaptureMidExecutionSetup()2548 if (defaultDSState.stencilFail != currentDSState.stencilFail || in CaptureMidExecutionSetup()[all …]