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Searched refs:defaultDSState (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DFrameCapture.cpp2510 const gl::DepthStencilState &defaultDSState = replayState.getDepthStencilState(); in CaptureMidExecutionSetup() local
2512 if (defaultDSState.depthFunc != currentDSState.depthFunc) in CaptureMidExecutionSetup()
2517 if (defaultDSState.depthMask != currentDSState.depthMask) in CaptureMidExecutionSetup()
2522 if (defaultDSState.depthTest != currentDSState.depthTest) in CaptureMidExecutionSetup()
2527 if (defaultDSState.stencilTest != currentDSState.stencilTest) in CaptureMidExecutionSetup()
2532 if (defaultDSState.stencilFunc != currentDSState.stencilFunc || in CaptureMidExecutionSetup()
2533 defaultDSState.stencilMask != currentDSState.stencilMask || apiState.getStencilRef() != 0) in CaptureMidExecutionSetup()
2539 if (defaultDSState.stencilBackFunc != currentDSState.stencilBackFunc || in CaptureMidExecutionSetup()
2540 defaultDSState.stencilBackMask != currentDSState.stencilBackMask || in CaptureMidExecutionSetup()
2548 if (defaultDSState.stencilFail != currentDSState.stencilFail || in CaptureMidExecutionSetup()
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