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Searched refs:depthRangeArrayv (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/libANGLE/
DContext_gl_4_1_autogen.h14 void depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); \
DContext_gl.cpp2413 void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) in depthRangeArrayv() function in gl::Context
/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp233 m_gl.depthRangeArrayv(first, count, v); in depthRangeArray()
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl161 glDepthRangeArrayvFunc depthRangeArrayv; variable
DglwInitGL42.inl85 gl->depthRangeArrayv = (glDepthRangeArrayvFunc) loader->get("glDepthRangeArrayv");
DglwInitGL41.inl84 gl->depthRangeArrayv = (glDepthRangeArrayvFunc) loader->get("glDepthRangeArrayv");
DglwInitGL43.inl92 gl->depthRangeArrayv = (glDepthRangeArrayvFunc) loader->get("glDepthRangeArrayv");
DglwInitGL44.inl101 gl->depthRangeArrayv = (glDepthRangeArrayvFunc) loader->get("glDepthRangeArrayv");
DglwInitGL45.inl127 gl->depthRangeArrayv = (glDepthRangeArrayvFunc) loader->get("glDepthRangeArrayv");
DglwInitGL46.inl127 gl->depthRangeArrayv = (glDepthRangeArrayvFunc) loader->get("glDepthRangeArrayv");
DglwImpl.inl1252 gl->depthRangeArrayv(first, count, v);
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp481 ASSIGN("glDepthRangeArrayv", depthRangeArrayv); in initProcsDesktopGL()
1592 ASSIGN("glDepthRangeArrayv", depthRangeArrayv); in initProcsDesktopGL()
3249 depthRangeArrayv = &glDepthRangeArrayvNULL; in initProcsDesktopGLNULL()
4358 depthRangeArrayv = &glDepthRangeArrayvNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h461 PFNGLDEPTHRANGEARRAYVPROC depthRangeArrayv = nullptr; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl161 gl->depthRangeArrayv = glDepthRangeArrayv;
/external/angle/src/libGL/
Dentry_points_gl_4_1_autogen.cpp156 context->depthRangeArrayv(first, count, v); in DepthRangeArrayv()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl1117 m_gl.depthRangeArrayv(first, count, v);