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Searched refs:depth_layout (Results 1 – 20 of 20) sorted by relevance

/external/deqp-deps/amber/src/vulkan/
Dframe_buffer.cc117 VkImageLayout depth_layout, in ChangeFrameLayout() argument
123 depth_image_->ImageBarrier(command, depth_layout, depth_stage); in ChangeFrameLayout()
Dframe_buffer.h67 VkImageLayout depth_layout,
/external/mesa3d/src/compiler/
Dshader_info.h329 enum gl_frag_depth_layout depth_layout:3; member
/external/mesa3d/src/amd/vulkan/
Dradv_shader_info.c659 info->ps.depth_layout = nir->info.fs.depth_layout; in radv_nir_shader_info_pass()
Dradv_shader.h326 uint8_t depth_layout; member
Dradv_pipeline.c4817 if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_GREATER) in radv_compute_db_shader_control()
4819 else if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_LESS) in radv_compute_db_shader_control()
/external/mesa3d/src/gallium/auxiliary/nir/
Dnir_to_tgsi_info.c469 if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) { in nir_tgsi_scan_shader()
470 switch (nir->info.fs.depth_layout) { in nir_tgsi_scan_shader()
Dtgsi_to_nir.c2343 s->info.fs.depth_layout = ttn_get_depth_layout(value); in ttn_compile_init()
/external/mesa3d/src/compiler/glsl/
Dglsl_to_nir.cpp620 switch (ir->data.depth_layout) { in visit()
622 var->data.depth_layout = nir_depth_layout_none; in visit()
625 var->data.depth_layout = nir_depth_layout_any; in visit()
628 var->data.depth_layout = nir_depth_layout_greater; in visit()
631 var->data.depth_layout = nir_depth_layout_less; in visit()
634 var->data.depth_layout = nir_depth_layout_unchanged; in visit()
Dast_to_hir.cpp3884 var->data.depth_layout = ir_depth_layout_any; in apply_layout_qualifier_to_variable()
3887 var->data.depth_layout = ir_depth_layout_greater; in apply_layout_qualifier_to_variable()
3890 var->data.depth_layout = ir_depth_layout_less; in apply_layout_qualifier_to_variable()
3893 var->data.depth_layout = ir_depth_layout_unchanged; in apply_layout_qualifier_to_variable()
3896 var->data.depth_layout = ir_depth_layout_none; in apply_layout_qualifier_to_variable()
4380 if (earlier->data.depth_layout != ir_depth_layout_none in get_variable_being_redeclared()
4381 && earlier->data.depth_layout != var->data.depth_layout) { in get_variable_being_redeclared()
4386 depth_layout_string(var->data.depth_layout), in get_variable_being_redeclared()
4387 depth_layout_string(earlier->data.depth_layout)); in get_variable_being_redeclared()
4390 earlier->data.depth_layout = var->data.depth_layout; in get_variable_being_redeclared()
Dlinker.cpp1030 bool layout_declared = var->data.depth_layout != ir_depth_layout_none; in cross_validate_globals()
1032 var->data.depth_layout != existing->data.depth_layout; in cross_validate_globals()
3342 switch (var->data.depth_layout) { in store_fragdepth_layout()
Dir.h858 ir_depth_layout depth_layout:3; member
Dir.cpp2042 this->data.depth_layout = ir_depth_layout_none; in ir_variable()
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_ureg.c2328 if (info->fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) { in ureg_setup_fragment_shader()
2329 switch (info->fs.depth_layout) { in ureg_setup_fragment_shader()
/external/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c4634 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY; in vtn_handle_execution_mode()
4638 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER; in vtn_handle_execution_mode()
4642 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS; in vtn_handle_execution_mode()
4646 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED; in vtn_handle_execution_mode()
/external/mesa3d/src/mesa/main/
Dshaderapi.c2617 dst->info.fs.depth_layout = src->FragDepthLayout; in _mesa_copy_linked_program_data()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp2959 prog->info.fs.depth_layout = shader_program->FragDepthLayout; in get_mesa_program()
/external/mesa3d/src/compiler/nir/
Dnir.h496 unsigned depth_layout:3; member
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_shaders.c2846 switch (sel->info.base.fs.depth_layout) { in si_create_shader_selector()
/external/mesa3d/src/intel/compiler/
Dbrw_fs.cpp8573 switch (shader->info.fs.depth_layout) { in computed_depth_mode()