Searched refs:depth_layout (Results 1 – 20 of 20) sorted by relevance
117 VkImageLayout depth_layout, in ChangeFrameLayout() argument123 depth_image_->ImageBarrier(command, depth_layout, depth_stage); in ChangeFrameLayout()
67 VkImageLayout depth_layout,
329 enum gl_frag_depth_layout depth_layout:3; member
659 info->ps.depth_layout = nir->info.fs.depth_layout; in radv_nir_shader_info_pass()
326 uint8_t depth_layout; member
4817 if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_GREATER) in radv_compute_db_shader_control()4819 else if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_LESS) in radv_compute_db_shader_control()
469 if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) { in nir_tgsi_scan_shader()470 switch (nir->info.fs.depth_layout) { in nir_tgsi_scan_shader()
2343 s->info.fs.depth_layout = ttn_get_depth_layout(value); in ttn_compile_init()
620 switch (ir->data.depth_layout) { in visit()622 var->data.depth_layout = nir_depth_layout_none; in visit()625 var->data.depth_layout = nir_depth_layout_any; in visit()628 var->data.depth_layout = nir_depth_layout_greater; in visit()631 var->data.depth_layout = nir_depth_layout_less; in visit()634 var->data.depth_layout = nir_depth_layout_unchanged; in visit()
3884 var->data.depth_layout = ir_depth_layout_any; in apply_layout_qualifier_to_variable()3887 var->data.depth_layout = ir_depth_layout_greater; in apply_layout_qualifier_to_variable()3890 var->data.depth_layout = ir_depth_layout_less; in apply_layout_qualifier_to_variable()3893 var->data.depth_layout = ir_depth_layout_unchanged; in apply_layout_qualifier_to_variable()3896 var->data.depth_layout = ir_depth_layout_none; in apply_layout_qualifier_to_variable()4380 if (earlier->data.depth_layout != ir_depth_layout_none in get_variable_being_redeclared()4381 && earlier->data.depth_layout != var->data.depth_layout) { in get_variable_being_redeclared()4386 depth_layout_string(var->data.depth_layout), in get_variable_being_redeclared()4387 depth_layout_string(earlier->data.depth_layout)); in get_variable_being_redeclared()4390 earlier->data.depth_layout = var->data.depth_layout; in get_variable_being_redeclared()
1030 bool layout_declared = var->data.depth_layout != ir_depth_layout_none; in cross_validate_globals()1032 var->data.depth_layout != existing->data.depth_layout; in cross_validate_globals()3342 switch (var->data.depth_layout) { in store_fragdepth_layout()
858 ir_depth_layout depth_layout:3; member
2042 this->data.depth_layout = ir_depth_layout_none; in ir_variable()
2328 if (info->fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) { in ureg_setup_fragment_shader()2329 switch (info->fs.depth_layout) { in ureg_setup_fragment_shader()
4634 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY; in vtn_handle_execution_mode()4638 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER; in vtn_handle_execution_mode()4642 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS; in vtn_handle_execution_mode()4646 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED; in vtn_handle_execution_mode()
2617 dst->info.fs.depth_layout = src->FragDepthLayout; in _mesa_copy_linked_program_data()
2959 prog->info.fs.depth_layout = shader_program->FragDepthLayout; in get_mesa_program()
496 unsigned depth_layout:3; member
2846 switch (sel->info.base.fs.depth_layout) { in si_create_shader_selector()
8573 switch (shader->info.fs.depth_layout) { in computed_depth_mode()