Searched refs:depth_param (Results 1 – 1 of 1) sorted by relevance
5615 …unsigned depth_param = (gr->target == GL_TEXTURE_2D_ARRAY || gr->target == GL_TEXTURE_CUBE_MAP_ARR… in vrend_renderer_resource_allocate_texture() local5617 …TexStorage3D(gr->target, pr->last_level + 1, internalformat, pr->width0, pr->height0, depth_param); in vrend_renderer_resource_allocate_texture()5620 …unsigned depth_param = (gr->target == GL_TEXTURE_2D_ARRAY || gr->target == GL_TEXTURE_CUBE_MAP_ARR… in vrend_renderer_resource_allocate_texture() local5625 depth_param, 0, glformat, gltype, NULL); in vrend_renderer_resource_allocate_texture()