Searched refs:descIndex (Results 1 – 1 of 1) sorted by relevance
512 for (size_t descIndex = baseLevel; descIndex < mImageDescs.size();) in getEnabledLevelCount() local514 if (!mImageDescs[descIndex].size.empty()) in getEnabledLevelCount()518 descIndex = (mType == TextureType::CubeMap) ? descIndex + 6 : descIndex + 1; in getEnabledLevelCount()560 size_t descIndex = GetImageDescIndex(target, level); in getImageDesc() local561 ASSERT(descIndex < mImageDescs.size()); in getImageDesc()562 return mImageDescs[descIndex]; in getImageDesc()567 size_t descIndex = GetImageDescIndex(target, level); in setImageDesc() local568 ASSERT(descIndex < mImageDescs.size()); in setImageDesc()569 mImageDescs[descIndex] = desc; in setImageDesc()639 for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++) in clearImageDescs() local[all …]