Searched refs:desired_chunk_state (Results 1 – 1 of 1) sorted by relevance
161 ChunkState desired_chunk_state, in TryAcquireChunk() argument163 PERFETTO_DCHECK(desired_chunk_state == kChunkBeingRead || in TryAcquireChunk()164 desired_chunk_state == kChunkBeingWritten); in TryAcquireChunk()179 desired_chunk_state == kChunkBeingWritten ? kChunkFree : kChunkComplete; in TryAcquireChunk()186 next_layout |= (desired_chunk_state << (chunk_idx * kChunkShift)); in TryAcquireChunk()191 if (desired_chunk_state == kChunkBeingWritten) { in TryAcquireChunk()231 ChunkState desired_chunk_state) { in ReleaseChunk() argument232 PERFETTO_DCHECK(desired_chunk_state == kChunkComplete || in ReleaseChunk()233 desired_chunk_state == kChunkFree); in ReleaseChunk()241 if (desired_chunk_state == kChunkFree) in ReleaseChunk()[all …]