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Searched refs:dispatchComputeIndirect (Results 1 – 25 of 42) sorted by relevance

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/external/angle/src/libANGLE/renderer/gl/
DRendererGL.cpp359 angle::Result RendererGL::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::RendererGL
361 mFunctions->dispatchComputeIndirect(indirect); in dispatchComputeIndirect()
DRendererGL.h124 angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect);
DContextGL.h213 angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override;
DContextGL.cpp772 angle::Result ContextGL::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::ContextGL
774 return mRenderer->dispatchComputeIndirect(context, indirect); in dispatchComputeIndirect()
DDispatchTableGL_autogen.cpp593 ASSIGN("glDispatchComputeIndirect", dispatchComputeIndirect); in initProcsDesktopGL()
822 ASSIGN("glDispatchComputeIndirect", dispatchComputeIndirect); in initProcsDesktopGL()
2185 ASSIGN("glDispatchComputeIndirect", dispatchComputeIndirect); in initProcsGLES()
3361 dispatchComputeIndirect = &glDispatchComputeIndirectNULL; in initProcsDesktopGLNULL()
3589 dispatchComputeIndirect = &glDispatchComputeIndirectNULL; in initProcsDesktopGLNULL()
4950 dispatchComputeIndirect = &glDispatchComputeIndirectNULL; in initProcsGLESNULL()
DDispatchTableGL_autogen.h569 PFNGLDISPATCHCOMPUTEINDIRECTPROC dispatchComputeIndirect = nullptr; variable
/external/angle/src/libANGLE/renderer/
DContextImpl.h166 virtual angle::Result dispatchComputeIndirect(const gl::Context *context,
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl75 dst->dispatchComputeIndirect = src.dispatchComputeIndirect;
/external/angle/src/libANGLE/renderer/null/
DContextNULL.h204 angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override;
DContextNULL.cpp424 angle::Result ContextNULL::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::ContextNULL
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.h190 angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override;
DContext9.cpp394 angle::Result Context9::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::Context9
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.h193 angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override;
DContext11.cpp594 angle::Result Context11::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::Context11
596 return mRenderer->dispatchComputeIndirect(context, indirect); in dispatchComputeIndirect()
DRenderer11.h443 angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect);
/external/angle/src/libANGLE/
DContext_gles_3_1_autogen.h24 void dispatchComputeIndirect(GLintptr indirect); \
/external/deqp/modules/gles31/functional/
Des31fIndirectComputeDispatchTests.cpp376 gl.dispatchComputeIndirect((glw::GLintptr)cmdIter->offset); in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitES31Direct.inl75 gl->dispatchComputeIndirect = &glDispatchComputeIndirect;
DglwInitES32Direct.inl86 gl->dispatchComputeIndirect = &glDispatchComputeIndirect;
DglwInitES31.inl75 gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeI…
DglwFunctions.inl175 glDispatchComputeIndirectFunc dispatchComputeIndirect; variable
DglwInitES32.inl86 gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeI…
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h203 angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override;
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.h456 angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override;
/external/angle/src/libGL/
Dentry_points_gl_4_3_autogen.cpp282 context->dispatchComputeIndirect(indirect); in DispatchComputeIndirect()

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