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Searched refs:drawArraysIndirect (Results 1 – 25 of 54) sorted by relevance

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/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_shader_draw_parameters.txt77 - drawArraysIndirect/drawElementsIndirect
/external/angle/src/libANGLE/renderer/
DContextImpl.h110 virtual angle::Result drawArraysIndirect(const gl::Context *context,
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl77 dst->drawArraysIndirect = src.drawArraysIndirect;
/external/angle/src/libANGLE/renderer/null/
DContextNULL.h111 angle::Result drawArraysIndirect(const gl::Context *context,
DContextNULL.cpp229 angle::Result ContextNULL::drawArraysIndirect(const gl::Context *context, in drawArraysIndirect() function in rx::ContextNULL
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.h141 angle::Result drawArraysIndirect(const gl::Context *context,
DContext9.cpp269 angle::Result Context9::drawArraysIndirect(const gl::Context *context, in drawArraysIndirect() function in rx::Context9
/external/angle/src/libANGLE/renderer/gl/
DContextGL.h156 angle::Result drawArraysIndirect(const gl::Context *context,
DContextGL.cpp636 angle::Result ContextGL::drawArraysIndirect(const gl::Context *context, in drawArraysIndirect() function in rx::ContextGL
640 getFunctions()->drawArraysIndirect(ToGLenum(mode), indirect); in drawArraysIndirect()
DDispatchTableGL_autogen.cpp433 ASSIGN("glDrawArraysIndirect", drawArraysIndirect); in initProcsDesktopGL()
968 ASSIGN("glDrawArraysIndirect", drawArraysIndirect); in initProcsDesktopGL()
2186 ASSIGN("glDrawArraysIndirect", drawArraysIndirect); in initProcsGLES()
3201 drawArraysIndirect = &glDrawArraysIndirectNULL; in initProcsDesktopGLNULL()
3734 drawArraysIndirect = &glDrawArraysIndirectNULL; in initProcsDesktopGLNULL()
4951 drawArraysIndirect = &glDrawArraysIndirectNULL; in initProcsGLESNULL()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.h142 angle::Result drawArraysIndirect(const gl::Context *context,
DContext11.cpp404 angle::Result Context11::drawArraysIndirect(const gl::Context *context, in drawArraysIndirect() function in rx::Context11
423 return mRenderer->drawArraysIndirect(context, indirect); in drawArraysIndirect()
DRenderer11.h426 angle::Result drawArraysIndirect(const gl::Context *context, const void *indirect);
/external/angle/src/libANGLE/
DContext_gles_3_1_autogen.h25 void drawArraysIndirect(PrimitiveMode modePacked, const void *indirect); \
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp197 virtual void drawArraysIndirect (deUint32 mode, const void *indirect);
DsglrContext.hpp185 virtual void drawArraysIndirect (deUint32 mode, const void *indirect) = DE_NULL;
DsglrGLContext.cpp825 void GLContext::drawArraysIndirect (deUint32 mode, const void *indirect) in drawArraysIndirect() function in sglr::GLContext
/external/deqp/framework/opengl/wrapper/
DglwInitES31Direct.inl77 gl->drawArraysIndirect = &glDrawArraysIndirect;
DglwInitES32Direct.inl88 gl->drawArraysIndirect = &glDrawArraysIndirect;
DglwInitES31.inl77 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
DglwFunctions.inl177 glDrawArraysIndirectFunc drawArraysIndirect; variable
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h109 angle::Result drawArraysIndirect(const gl::Context *context,
/external/skqp/src/gpu/gl/
DGrGLTestInterface.cpp64 fFunctions.fDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::drawArraysIndirect); in GrGLTestInterface()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderDrawParametersTests.cpp452 gl.drawArraysIndirect(GL_TRIANGLE_STRIP, (GLvoid*)0); in drawCommand()
/external/deqp/modules/gles31/functional/
Des31fDrawTests.cpp917 ctx.drawArraysIndirect(GL_TRIANGLES, DE_NULL); in renderTo()
1533 gl.drawArraysIndirect(GL_TRIANGLES, offset); in renderTo()
2690 gl.drawArraysIndirect(mode, DE_NULL); in iterate()

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