Searched refs:drawInstanced (Results 1 – 12 of 12) sorted by relevance
/external/deqp/framework/referencerenderer/ |
D | rrRenderer.hpp | 139 void drawInstanced (const DrawCommand& command, int numInstances) const;
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D | rrRenderer.cpp | 1744 drawInstanced(command, 1); in draw() 1747 void Renderer::drawInstanced (const DrawCommand& command, int numInstances) const in drawInstanced() function in rr::Renderer
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_command_buffer.h | 221 RenderCommandEncoder &drawInstanced(MTLPrimitiveType primitiveType,
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D | mtl_command_buffer.mm | 680 RenderCommandEncoder &RenderCommandEncoder::drawInstanced(MTLPrimitiveType primitiveType,
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D | ContextMtl.mm | 242 mRenderEncoder.drawInstanced(mtlType, first, count, instanceCount);
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawInstancedTests.cpp | 696 renderer.drawInstanced(command, instanceCount); in iterate() 705 renderer.drawInstanced(command, instanceCount); in iterate()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | SecondaryCommandBuffer.h | 556 void drawInstanced(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex); 1105 ANGLE_INLINE void SecondaryCommandBuffer::drawInstanced(uint32_t vertexCount, in drawInstanced() function
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D | vk_wrapper.h | 269 void drawInstanced(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex); 998 ANGLE_INLINE void CommandBuffer::drawInstanced(uint32_t vertexCount,
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D | ContextVk.cpp | 1952 commandBuffer->drawInstanced(gl::GetClampedVertexCount<uint32_t>(count), instances, first); in drawArraysInstanced()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackTests.hpp | 1195 void drawInstanced();
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D | gl3cTransformFeedbackTests.cpp | 5766 drawInstanced(); in iterate() 5942 void gl3cts::TransformFeedback::DrawXFBInstanced::drawInstanced() in drawInstanced() function in gl3cts::TransformFeedback::DrawXFBInstanced
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 4535 …referenceRenderer.drawInstanced(rr::DrawCommand(state, renderTarget, program, (int)vertexAttribs.s… in drawWithReference()
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