Searched refs:draw_set_mapped_constant_buffer (Results 1 – 10 of 10) sorted by relevance
/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_context.c | 99 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, in i915_draw_vbo() 104 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0); in i915_draw_vbo()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_draw_feedback.c | 227 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, in st_feedback_draw_vbo() 256 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i, ptr, in st_feedback_draw_vbo() 475 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i, in st_feedback_draw_vbo() 483 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i, in st_feedback_draw_vbo()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_swtnl_draw.c | 109 draw_set_mapped_constant_buffer( in svga_swtnl_draw_vbo()
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_draw.c | 414 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, in nv30_render_vbo() 417 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0); in nv30_render_vbo()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_context.h | 302 draw_set_mapped_constant_buffer(struct draw_context *draw,
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D | draw_context.c | 454 draw_set_mapped_constant_buffer(struct draw_context *draw, in draw_set_mapped_constant_buffer() function
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_shader.c | 408 draw_set_mapped_constant_buffer(softpipe->draw, shader, index, data, size); in softpipe_set_constant_buffer()
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/external/mesa3d/doxygen/ |
D | gallium.doc | 274 …36 [color="#0d5a77", URL="\ref draw_set_mapped_constant_buffer", label="draw_set_mapped_constant_b…
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/external/mesa3d/src/gallium/drivers/r300/ |
D | r300_state.c | 2025 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX, in r300_set_constant_buffer()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_fs.c | 3828 draw_set_mapped_constant_buffer(llvmpipe->draw, shader, in llvmpipe_set_constant_buffer()
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