/external/skqp/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 109 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { in setData() argument 110 if (dstTexture) { in setData() 114 pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height()); in setData()
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D | GrGLSLProgramBuilder.cpp | 248 if (GrTexture* dstTexture = fPipeline.peekDstTexture()) { in emitAndInstallXferProc() local 252 this->emitSampler(dstTexture, GrSamplerState(), "DstTextureSampler"); in emitAndInstallXferProc() 254 SkASSERT(dstTexture->texturePriv().textureType() != GrTextureType::kExternal); in emitAndInstallXferProc()
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D | GrGLSLXferProcessor.h | 74 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset);
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 98 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); in updateUniforms() local 100 fXferProcessor->setData(fProgramDataManager, xp, dstTexture, offset); in updateUniforms() 124 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in bindTextures() local 125 if (dstTexture) { in bindTextures() 127 pipeline.dstProxyView().swizzle(), static_cast<GrGLTexture*>(dstTexture)); in bindTextures()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 124 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { in setData() argument 125 if (dstTexture) { in setData() 129 pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height()); in setData()
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D | GrGLSLXferProcessor.h | 78 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset);
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/external/skia/src/gpu/dawn/ |
D | GrDawnTexture.cpp | 166 wgpu::TextureCopyView dstTexture; in upload() local 167 dstTexture.texture = fInfo.fTexture; in upload() 168 dstTexture.mipLevel = i; in upload() 169 dstTexture.origin = {x, y, 0}; in upload() 172 copyEncoder.CopyBufferToTexture(&srcBuffer, &dstTexture, ©Size); in upload()
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D | GrDawnGpu.cpp | 340 wgpu::TextureCopyView dstTexture; in onCreateBackendTexture() local 341 dstTexture.texture = tex; in onCreateBackendTexture() 342 dstTexture.mipLevel = i; in onCreateBackendTexture() 343 dstTexture.origin = {0, 0, 0}; in onCreateBackendTexture() 345 copyEncoder.CopyBufferToTexture(&srcBuffer, &dstTexture, ©Size); in onCreateBackendTexture() 460 wgpu::Texture dstTexture = get_dawn_texture_from_surface(dst); in onCopySurface() local 461 if (!srcTexture || !dstTexture) { in onCopySurface() 470 dstTextureView.texture = dstTexture; in onCopySurface()
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D | GrDawnProgramBuilder.cpp | 528 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in setUniformData() local 529 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset); in setUniformData() 562 if (GrTexture* dstTexture = pipeline.peekDstTexture(&offset)) { in setTextures() local 563 set_texture(gpu, GrSamplerState::Filter::kNearest, dstTexture, &bindings, &binding); in setTextures()
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/external/skqp/src/gpu/gl/ |
D | GrGLProgram.cpp | 99 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in updateUniformsAndTextureBindings() local 101 fXferProcessor->setData(fProgramDataManager, xp, dstTexture, offset); in updateUniformsAndTextureBindings() 102 if (dstTexture) { in updateUniformsAndTextureBindings() 104 static_cast<GrGLTexture*>(dstTexture)); in updateUniformsAndTextureBindings()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 100 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); in setAndBindUniforms() local 103 dstTexture, offset); in setAndBindUniforms() 161 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures() local 163 GrSamplerState::Filter::kNearest, static_cast<GrVkTexture*>(dstTexture)}; in setAndBindTextures()
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D | GrVkOpsRenderPass.cpp | 512 if (GrTexture* dstTexture = programInfo.pipeline().peekDstTexture()) { in check_sampled_textures() local 513 check_sampled_texture(dstTexture, rt, gpu); in check_sampled_textures()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 165 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in setAndBindUniforms() local 167 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset); in setAndBindUniforms()
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D | GrVkGpuCommandBuffer.cpp | 756 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onDraw() local 757 cbInfo.fSampledImages.push_back(static_cast<GrVkTexture*>(dstTexture)); in onDraw()
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 105 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); 108 dstTexture, offset);
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D | GrMtlGpu.mm | 1083 id<MTLTexture> dstTexture; 1086 dstTexture = mtlRT->mtlColorTexture(); 1089 dstTexture = static_cast<GrMtlTexture*>(dst->asTexture())->mtlTexture(); 1092 this->resolveTexture(dstTexture, srcRT->mtlColorTexture());
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 97 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); 99 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset);
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/external/angle/src/tests/gl_tests/ |
D | CopyTextureTest.cpp | 1610 GLTexture dstTexture; in TEST_P() local 1611 glBindTexture(GL_TEXTURE_2D, dstTexture); in TEST_P() 1632 GLTexture dstTexture; in TEST_P() local 1633 glBindTexture(GL_TEXTURE_2D, dstTexture); in TEST_P() 1639 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dstTexture, in TEST_P()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 540 const TextureHelper11 *dstTexture = nullptr; in updateSubresourceLevel() local 546 ANGLE_TRY(getMippedResource(context, &dstTexture)); in updateSubresourceLevel() 550 ANGLE_TRY(getResource(context, &dstTexture)); in updateSubresourceLevel() 556 ASSERT(dstTexture->valid()); in updateSubresourceLevel() 565 *dstTexture, dstSubresource, copyArea, texSize, nullptr); in updateSubresourceLevel() 580 deviceContext->CopySubresourceRegion(dstTexture->get(), dstSubresource, copyArea.x, copyArea.y, in updateSubresourceLevel() 587 const TextureHelper11 &dstTexture, in copySubresourceLevel() argument 592 ASSERT(dstTexture.valid()); in copySubresourceLevel() 642 deviceContext->CopySubresourceRegion(dstTexture.get(), dstSubresource, region.x, region.y, in copySubresourceLevel()
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D | TextureStorage11.h | 96 const TextureHelper11 &dstTexture,
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