/external/skqp/src/gpu/ |
D | GrGpuCommandBuffer.cpp | 36 const GrPipeline::DynamicStateArrays* dynamicStateArrays, in draw() argument 48 (dynamicStateArrays && dynamicStateArrays->fScissorRects)); in draw() 62 if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { in draw() 64 const auto* textures = dynamicStateArrays->fPrimitiveProcessorTextures; in draw() 73 dynamicStateArrays->fPrimitiveProcessorTextures; in draw() 94 this->onDraw(primProc, pipeline, fixedDynamicState, dynamicStateArrays, meshes, meshCount, in draw()
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D | GrOpFlushState.cpp | 102 const GrPipeline::DynamicStateArrays* dynamicStateArrays, in draw() argument 114 if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { in draw() 117 dynamicStateArrays->fPrimitiveProcessorTextures[i]->addPendingRead(); in draw() 123 draw.fDynamicStateArrays = dynamicStateArrays; in draw()
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/external/skqp/src/gpu/vk/ |
D | GrVkGpuCommandBuffer.cpp | 639 const GrPipeline::DynamicStateArrays* dynamicStateArrays, in prepareDrawState() argument 647 if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { in prepareDrawState() 648 primProcProxies = dynamicStateArrays->fPrimitiveProcessorTextures; in prepareDrawState() 679 bool setTextures = !(dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures); in prepareDrawState() 690 } else if (!dynamicStateArrays || !dynamicStateArrays->fScissorRects) { in prepareDrawState() 707 const GrPipeline::DynamicStateArrays* dynamicStateArrays, in onDraw() argument 736 if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { in onDraw() 739 auto texture = dynamicStateArrays->fPrimitiveProcessorTextures[i]->peekTexture(); in onDraw() 762 dynamicStateArrays, primitiveType); in onDraw() 768 pipeline.isScissorEnabled() && dynamicStateArrays && dynamicStateArrays->fScissorRects; in onDraw() [all …]
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/external/skia/src/gpu/ |
D | GrOpFlushState.cpp | 135 const GrPipeline::DynamicStateArrays* dynamicStateArrays, in recordDraw() argument 147 if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { in recordDraw() 150 dynamicStateArrays->fPrimitiveProcessorTextures[i]->ref(); in recordDraw() 155 draw.fDynamicStateArrays = dynamicStateArrays; in recordDraw()
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D | GrProgramInfo.h | 27 const GrPipeline::DynamicStateArrays* dynamicStateArrays, 38 , fDynamicStateArrays(dynamicStateArrays)
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/external/skqp/src/gpu/ccpr/ |
D | GrCCCoverageProcessor.cpp | 235 GrPipeline::DynamicStateArrays dynamicStateArrays; in draw() local 236 dynamicStateArrays.fScissorRects = scissorRects; in draw() 238 cmdBuff->draw(*this, pipeline, nullptr, &dynamicStateArrays, meshes, meshCount, drawBounds); in draw() 244 cmdBuff->draw(cornerProc, pipeline, nullptr, &dynamicStateArrays, meshes, meshCount, in draw()
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D | GrCCStroker.cpp | 764 GrPipeline::DynamicStateArrays dynamicStateArrays; in flushBufferedMeshesAsStrokes() local 765 dynamicStateArrays.fScissorRects = fScissorsBuffer.begin(); in flushBufferedMeshesAsStrokes() 766 flushState->rtCommandBuffer()->draw(processor, pipeline, nullptr, &dynamicStateArrays, in flushBufferedMeshesAsStrokes()
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/external/skia/src/gpu/ccpr/ |
D | GrCCCoverageProcessor.cpp | 201 GrPipeline::DynamicStateArrays dynamicStateArrays; in draw() local 202 dynamicStateArrays.fScissorRects = scissorRects; in draw() 214 &dynamicStateArrays, 0, primitiveType); in draw()
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D | GrCCStroker.cpp | 779 GrPipeline::DynamicStateArrays dynamicStateArrays; in flushBufferedMeshesAsStrokes() local 780 dynamicStateArrays.fScissorRects = fScissorsBuffer.begin(); in flushBufferedMeshesAsStrokes() 789 &dynamicStateArrays, 0, GrPrimitiveType::kTriangleStrip); in flushBufferedMeshesAsStrokes()
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/external/skqp/src/gpu/gl/ |
D | GrGLGpuCommandBuffer.h | 84 const GrPipeline::DynamicStateArrays* dynamicStateArrays, in onDraw() argument 89 dynamicStateArrays, mesh, meshCount); in onDraw()
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D | GrGLGpu.cpp | 1970 const GrPipeline::DynamicStateArrays* dynamicStateArrays, in flushGLState() argument 1976 if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { in flushGLState() 1977 primProcProxiesForMipRegen = dynamicStateArrays->fPrimitiveProcessorTextures; in flushGLState() 2527 const GrPipeline::DynamicStateArrays* dynamicStateArrays, in draw() argument 2540 dynamicStateArrays, meshCount, hasPoints)) { in draw() 2546 if (dynamicStateArrays) { in draw() 2547 dynamicScissor = pipeline.isScissorEnabled() && dynamicStateArrays->fScissorRects; in draw() 2548 dynamicPrimProcTextures = dynamicStateArrays->fPrimitiveProcessorTextures; in draw() 2558 this->flushScissor(GrScissorState(dynamicStateArrays->fScissorRects[m]), in draw() 2562 auto texProxyArray = dynamicStateArrays->fPrimitiveProcessorTextures + in draw()
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/external/skqp/src/gpu/ops/ |
D | GrTextureOp.cpp | 383 GrPipeline::DynamicStateArrays* dynamicStateArrays = nullptr; in onPrepareDraws() local 386 dynamicStateArrays = target->allocDynamicStateArrays(numProxies, 1, false); in onPrepareDraws() 431 if (dynamicStateArrays) { in onPrepareDraws() 432 dynamicStateArrays->fPrimitiveProcessorTextures[m] = proxy; in onPrepareDraws() 444 target->draw(std::move(gp), pipeline, fixedDynamicState, dynamicStateArrays, meshes, in onPrepareDraws()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlGpuCommandBuffer.h | 82 const GrPipeline::DynamicStateArrays* dynamicStateArrays,
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D | GrMtlGpuCommandBuffer.mm | 152 const GrPipeline::DynamicStateArrays* dynamicStateArrays,
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