Searched refs:effectiveBaseLevel (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 1249 const GLuint effectiveBaseLevel = mState.getEffectiveBaseLevel(); in generateMipmap() local 1252 setLevelInfo(context, getType(), effectiveBaseLevel, maxLevel - effectiveBaseLevel, in generateMipmap() 1805 GLint effectiveBaseLevel = mState.getEffectiveBaseLevel(); in getBaseLevelInfo() local 1809 return getLevelInfo(target, effectiveBaseLevel); in getBaseLevelInfo()
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 224 const GLuint effectiveBaseLevel = textureState.getEffectiveBaseLevel(); in getSRVForSampler() local 228 mipmapping ? (textureState.getEffectiveMaxLevel() - effectiveBaseLevel + 1) : 1; in getSRVForSampler() 232 mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - effectiveBaseLevel); in getSRVForSampler() 258 const int effectiveTopLevel = effectiveBaseLevel + mipLevels - 1; in getSRVForSampler() 263 const SamplerKey key(effectiveBaseLevel, mipLevels, swizzleRequired, useDropStencil); in getSRVForSampler()
|
/external/angle/src/libANGLE/ |
D | validationES2.cpp | 5924 const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in ValidateGenerateMipmap() local 5928 if (effectiveBaseLevel >= IMPLEMENTATION_MAX_TEXTURE_LEVELS) in ValidateGenerateMipmap() 5937 const auto &format = *(texture->getFormat(baseTarget, effectiveBaseLevel).info); in ValidateGenerateMipmap() 5991 (texture->getWidth(baseTarget, effectiveBaseLevel) == 0 || in ValidateGenerateMipmap() 5992 texture->getHeight(baseTarget, effectiveBaseLevel) == 0)) in ValidateGenerateMipmap()
|
D | validationEGL.cpp | 143 const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in ValidateCreateImageMipLevelCommon() local 145 (!texture->isMipmapComplete() || static_cast<GLuint>(level) < effectiveBaseLevel || in ValidateCreateImageMipLevelCommon()
|