Home
last modified time | relevance | path

Searched refs:endByte (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
Dcapture_gles_3_0_params.cpp687 GLuint endByte = 0; in CaptureTexImage3D_pixels() local
689 internalFormatInfo.computePackUnpackEndByte(type, size, unpack, true, &endByte); in CaptureTexImage3D_pixels()
692 CaptureMemory(pixels, static_cast<size_t>(endByte), paramCapture); in CaptureTexImage3D_pixels()
DvalidationES.cpp997 GLuint endByte = 0; in ValidImageDataSize() local
998 if (!formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D, &endByte)) in ValidImageDataSize()
1006 CheckedNumeric<size_t> checkedEndByte(endByte); in ValidImageDataSize()
1034 if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize)) in ValidImageDataSize()
5667 GLuint endByte = 0; in ValidatePixelPack() local
5668 if (!formatInfo.computePackUnpackEndByte(type, size, pack, false, &endByte)) in ValidatePixelPack()
5676 if (pixelPackBuffer == nullptr && static_cast<size_t>(bufSize) < endByte) in ValidatePixelPack()
5685 CheckedNumeric<size_t> checkedEndByte(endByte); in ValidatePixelPack()
5699 if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max())) in ValidatePixelPack()
5705 *length = static_cast<GLsizei>(endByte); in ValidatePixelPack()
DFrameCapture.cpp2042 GLuint endByte = 0; in CaptureMidExecutionSetup() local
2044 format.computePackUnpackEndByte(getType, size, unpack, true, &endByte); in CaptureMidExecutionSetup()
2047 bool result = data.resize(endByte); in CaptureMidExecutionSetup()
Dformatutils.cpp1394 CheckedNumeric<GLuint> endByte = checkedCopyBytes + CheckedNumeric<GLuint>(skipBytes); in computePackUnpackEndByte() local
1396 return CheckedMathResult(endByte, resultOut); in computePackUnpackEndByte()
/external/fonttools/Lib/fontTools/ttLib/tables/
DE_B_L_C_.py418 (name, (startByte, endByte)) = args
419 return startByte < endByte
DE_B_D_T_.py108 endByte = dataSize
110 dataLoc = (startByte, endByte)
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp2064 GLuint endByte = 0; in ShouldApplyLastRowPaddingWorkaround() local
2066 glFormat.computePackUnpackEndByte(type, size, state, is3D, &endByte)); in ShouldApplyLastRowPaddingWorkaround()
2073 angle::CheckedNumeric<size_t>(endByte) + reinterpret_cast<intptr_t>(pixels); in ShouldApplyLastRowPaddingWorkaround()