Searched refs:executionState (Results 1 – 3 of 3) sorted by relevance
40 virtual void play(vk::CommandBuffer::ExecutionState &executionState) = 0;67 void play(vk::CommandBuffer::ExecutionState &executionState) override in play() argument69 executionState.renderPass = renderPass; in play()70 executionState.renderPassFramebuffer = framebuffer; in play()71 executionState.subpassIndex = 0; in play()72 framebuffer->clear(executionState.renderPass, clearValueCount, clearValues, renderArea); in play()88 void play(vk::CommandBuffer::ExecutionState &executionState) override in play() argument90 …bool hasResolveAttachments = (executionState.renderPass->getSubpass(executionState.subpassIndex).p… in play()96 executionState.renderer->synchronize(); in play()97 …executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassInd… in play()[all …]
133 CommandBuffer::ExecutionState executionState; in submitQueue() local134 executionState.renderer = renderer.get(); in submitQueue()135 executionState.events = task.events; in submitQueue()138 vk::Cast(submitInfo.pCommandBuffers[j])->submit(executionState); in submitQueue()
192 void submit(CommandBuffer::ExecutionState &executionState);193 void submitSecondary(CommandBuffer::ExecutionState &executionState) const;