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Searched refs:fAligned (Results 1 – 8 of 8) sorted by relevance

/external/skqp/bench/
DGameBench.cpp37 , fAligned(aligned) in GameBench()
177 if (fAligned) { in onDraw()
235 bool fAligned; member in GameBench
/external/skia/bench/
DGameBench.cpp38 , fAligned(aligned) in GameBench()
176 if (fAligned) { in onDraw()
234 bool fAligned; member in GameBench
/external/skqp/src/pathops/
DSkOpSpan.h323 fAligned = true; in setAligned()
380 fAligned = false; in unaligned()
411 bool fAligned; variable
DSkOpSpan.cpp244 fAligned = true; in initBase()
/external/skia/src/pathops/
DSkOpSpan.h323 fAligned = true; in setAligned()
380 fAligned = false; in unaligned()
411 bool fAligned; variable
DSkOpSpan.cpp244 fAligned = true; in initBase()
/external/skqp/tests/
DPathOpsDebug.cpp739 if (this->fAligned) { in dumpBase()
/external/skia/tests/
DPathOpsDebug.cpp739 if (this->fAligned) { in dumpBase()