Searched refs:fBitmapShaderContext (Results 1 – 4 of 4) sorted by relevance
307 if (nullptr == ctx->fBitmapShaderContext) { in onMakeContext()322 fBitmapShaderContext = as_SB(fBitmapShader)->makeContext(rec, alloc); in PictureShaderContext()327 SkASSERT(fBitmapShaderContext); in getFlags()328 return fBitmapShaderContext->getFlags(); in getFlags()332 SkASSERT(fBitmapShaderContext); in shadeSpan()333 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
65 SkShaderBase::Context* fBitmapShaderContext; variable
291 if (nullptr == ctx->fBitmapShaderContext) { in onMakeContext()316 fBitmapShaderContext = as_SB(fBitmapShader)->makeContext(rec, alloc); in PictureShaderContext()321 SkASSERT(fBitmapShaderContext); in getFlags()322 return fBitmapShaderContext->getFlags(); in getFlags()326 SkASSERT(fBitmapShaderContext); in shadeSpan()327 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
64 SkShaderBase::Context* fBitmapShaderContext; variable