Searched refs:fGeometryUniformsDirty (Results 1 – 4 of 4) sorted by relevance
18 , fGeometryUniformsDirty(false) in GrVkPipelineStateDataManager()50 fGeometryUniformsDirty = true; in getBufferPtrAndMarkDirty()330 fGeometryUniformsDirty = true; in setMatrices()366 if (geometryBuffer && fGeometryUniformsDirty) { in uploadUniformBuffers()369 fGeometryUniformsDirty = false; in uploadUniformBuffers()
87 mutable bool fGeometryUniformsDirty; variable
18 , fGeometryUniformsDirty(false) function50 fGeometryUniformsDirty = true;331 fGeometryUniformsDirty = true;366 if (geometryBuffer && fGeometryUniformsDirty) {369 fGeometryUniformsDirty = false;
83 mutable bool fGeometryUniformsDirty; variable