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Searched refs:fGeometryUniformsDirty (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkPipelineStateDataManager.cpp18 , fGeometryUniformsDirty(false) in GrVkPipelineStateDataManager()
50 fGeometryUniformsDirty = true; in getBufferPtrAndMarkDirty()
330 fGeometryUniformsDirty = true; in setMatrices()
366 if (geometryBuffer && fGeometryUniformsDirty) { in uploadUniformBuffers()
369 fGeometryUniformsDirty = false; in uploadUniformBuffers()
DGrVkPipelineStateDataManager.h87 mutable bool fGeometryUniformsDirty; variable
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateDataManager.mm18 , fGeometryUniformsDirty(false) function
50 fGeometryUniformsDirty = true;
331 fGeometryUniformsDirty = true;
366 if (geometryBuffer && fGeometryUniformsDirty) {
369 fGeometryUniformsDirty = false;
DGrMtlPipelineStateDataManager.h83 mutable bool fGeometryUniformsDirty; variable