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Searched refs:fHasLowFragmentPrecision (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DGrShaderCaps.h88 bool hasLowFragmentPrecision() const { return fHasLowFragmentPrecision; } in hasLowFragmentPrecision()
274 bool fHasLowFragmentPrecision : 1; variable
DGrShaderCaps.cpp58 fHasLowFragmentPrecision = false; in GrShaderCaps()
140 writer->appendBool("Has poor fragment precision", fHasLowFragmentPrecision); in dumpJSON()
/external/skia/src/gpu/gl/
DGrGLCaps.cpp940 shaderCaps->fHasLowFragmentPrecision = kMali4xx_GrGLRenderer == ctxInfo.renderer(); in initGLSL()