Searched refs:fHasLowFragmentPrecision (Results 1 – 3 of 3) sorted by relevance
88 bool hasLowFragmentPrecision() const { return fHasLowFragmentPrecision; } in hasLowFragmentPrecision()274 bool fHasLowFragmentPrecision : 1; variable
58 fHasLowFragmentPrecision = false; in GrShaderCaps()140 writer->appendBool("Has poor fragment precision", fHasLowFragmentPrecision); in dumpJSON()
940 shaderCaps->fHasLowFragmentPrecision = kMali4xx_GrGLRenderer == ctxInfo.renderer(); in initGLSL()