Searched refs:fInBlendModesFailRandomlyForAllZeroVec (Results 1 – 3 of 3) sorted by relevance
37 fInBlendModesFailRandomlyForAllZeroVec = false; in GrShaderCaps()118 fInBlendModesFailRandomlyForAllZeroVec); in dumpJSON()165 SkASSERT(!fInBlendModesFailRandomlyForAllZeroVec); in applyOptionsOverrides()
158 return fInBlendModesFailRandomlyForAllZeroVec; in inBlendModesFailRandomlyForAllZeroVec()290 bool fInBlendModesFailRandomlyForAllZeroVec : 1; variable
3620 shaderCaps->fInBlendModesFailRandomlyForAllZeroVec = true; in applyDriverCorrectnessWorkarounds()