Searched refs:fNear (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTMatrix.h | 517 const float fNear, 534 const int fNear, 552 const float fNear, 569 const int fNear,
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D | PVRTMatrixX.cpp | 478 const int fNear, in PVRTMatrixPerspectiveFovLHX() argument 503 mOut.f[10] = PVRTXDIV(fFar, fFar - fNear); in PVRTMatrixPerspectiveFovLHX() 508 mOut.f[14] = -PVRTXMUL(PVRTXDIV(fFar, fFar - fNear), fNear); in PVRTMatrixPerspectiveFovLHX() 533 const int fNear, in PVRTMatrixPerspectiveFovRHX() argument 558 mOut.f[10] = PVRTXDIV(fFar + fNear, fNear - fFar); in PVRTMatrixPerspectiveFovRHX() 563 mOut.f[14] = PVRTXMUL(PVRTXDIV(fFar, fNear - fFar), fNear) << 1; // Cheap 2x in PVRTMatrixPerspectiveFovRHX()
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D | PVRTMatrixF.cpp | 474 const float fNear, in PVRTMatrixPerspectiveFovLHF() argument 487 n = 1.0f / (fFar - fNear); in PVRTMatrixPerspectiveFovLHF() 506 mOut.f[14] = -fFar * fNear * n; in PVRTMatrixPerspectiveFovLHF() 531 const float fNear, in PVRTMatrixPerspectiveFovRHF() argument 544 n = 1.0f / (fNear - fFar); in PVRTMatrixPerspectiveFovRHF() 558 mOut.f[10] = (fFar + fNear) * n; in PVRTMatrixPerspectiveFovRHF() 563 mOut.f[14] = (2 * fFar * fNear) * n; in PVRTMatrixPerspectiveFovRHF()
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D | PVRTModelPOD.h | 140 VERTTYPE fNear; /*!< Near clip plane */ member
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D | PVRTModelPOD.cpp | 975 if(!WriteData32(pFile, ePODFileCamNear, &s.pCamera[i].fNear)) return false; in WritePOD() 1235 case ePODFileCamNear: if(!src.Read32(s.fNear)) return false; break; in ReadCamera()
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/external/skia/gm/ |
D | 3d.cpp | 12 float fNear = 0.05f; member 35 perspective = Sk3Perspective(info.fNear, info.fFar, info.fAngle); in make_ctm()
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/external/skia/samplecode/ |
D | SampleClip.cpp | 438 float fNear = 0.05f; member in SampleCameraView 467 perspective = Sk3Perspective(fNear, fFar, fAngle), in get44() 488 case 'n': fNear += 0.1f; SkDebugf("near %g\n", fNear); return true; in onChar() 489 case 'N': fNear -= 0.1f; SkDebugf("near %g\n", fNear); return true; in onChar()
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D | Sample3D.cpp | 76 float fNear = 0.05f; member in Sample3DView 87 perspective = Sk3Perspective(fNear, fFar, fAngle), in saveCamera()
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/external/skqp/gm/ |
D | 3dgm.cpp | 29 float fNear = 0.5; member in GM3d 123 Sk3Perspective(&perspective, fNear, fFar, fAngle); in onDraw()
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