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Searched refs:fPaintColor (Results 1 – 11 of 11) sorted by relevance

/external/skia/src/pdf/
DSkPDFShader.h53 SkColor4f fPaintColor; member
65 && a.fPaintColor == b.fPaintColor;
/external/skia/src/core/
DSkBlitter_Sprite.cpp112 fPaintColor = paint.getColor4f(); in setup()
119 p.append_set_rgb(fAlloc, fPaintColor); in setup()
135 if (fPaintColor.fA != 1.0f) { in setup()
136 p.append(SkRasterPipeline::scale_1_float, &fPaintColor.fA); in setup()
139 bool is_opaque = fSource.isOpaque() && fPaintColor.fA == 1.0f; in setup()
161 SkColor4f fPaintColor; member in SkRasterPipelineSpriteBlitter
DSkBitmapProcState.h38 SkColor fPaintColor; member
DSkBitmapProcState.cpp203 fPaintColor = paint.getColor(); in init()
273 fAlphaScale = SkAlpha255To256(SkColorGetA(fPaintColor)); in chooseProcs()
/external/skqp/src/core/
DSkBlitter_Sprite.cpp112 fPaintColor = paint.getColor4f(); in setup()
119 p.append_set_rgb(fAlloc, fPaintColor); in setup()
135 if (fPaintColor.fA != 1.0f) { in setup()
136 p.append(SkRasterPipeline::scale_1_float, &fPaintColor.fA); in setup()
139 bool is_opaque = fSource.isOpaque() && fPaintColor.fA == 1.0f; in setup()
161 SkColor4f fPaintColor; member in SkRasterPipelineSpriteBlitter
DSkBitmapProcState.h41 SkColor fPaintColor; member
DSkBitmapProcState.cpp185 fPaintColor = paint.getColor(); in init()
259 fAlphaScale = SkAlpha255To256(SkColorGetA(fPaintColor)); in chooseProcs()
/external/skqp/src/pdf/
DSkPDFShader.h54 SkColor fPaintColor; member
67 && a.fPaintColor == b.fPaintColor;
DSkPDFShader.cpp94 paint.setColor(key.fPaintColor); in make_image_shader()
362 return make_fallback_shader(doc, shader, canvasTransform, surfaceBBox, key.fPaintColor); in SkPDFMakeShader()
/external/skia/src/shaders/
DSkLightingShader.cpp76 SkColor fPaintColor; member in SkLightingShaderImpl::LightingShaderContext
327 fPaintColor = rec.fPaint->getColor(); in LightingShaderContext()
363 SkColor diffColor = fPaintColor; in shadeSpan()
/external/skqp/src/shaders/
DSkLightingShader.cpp77 SkColor fPaintColor; member in SkLightingShaderImpl::LightingShaderContext
332 fPaintColor = rec.fPaint->getColor(); in LightingShaderContext()
368 SkColor diffColor = fPaintColor; in shadeSpan()