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Searched refs:fTextures (Results 1 – 7 of 7) sorted by relevance

/external/skia/samplecode/
DSampleTextureUpload.cpp57 SkTArray<sk_sp<RenderTargetTexture>> fTextures; member in TextureUploadSample
96 fTextures.reset(); in initializeTextures()
99 fTextures.emplace_back(new RenderTargetTexture(context, fTileSize)); in initializeTextures()
124 fTextures[i]->uploadRasterSurface(i == fActiveTileIndex ? fBlueSurface in onDrawContent()
135 canvas->drawImage(fTextures[currentIndex]->getImage(), in onDrawContent()
/external/skia/src/gpu/dawn/
DGrDawnUniformHandler.cpp15 , fTextures(kUniformsPerBlock) in GrDawnUniformHandler()
260 UniformInfo& texInfo = fTextures.push_back(); in addSampler()
291 fTextures[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
DGrDawnUniformHandler.h53 UniformInfoArray fTextures; variable
/external/skqp/src/sksl/
DSkSLMetalCodeGenerator.h249 std::vector<const Variable*> fTextures; variable
DSkSLMetalCodeGenerator.cpp779 for (const auto& texture: fTextures) { in writeFunction()
1311 fTextures.push_back(var.fVar); in writeGlobalStruct()
/external/skia/src/sksl/
DSkSLMetalCodeGenerator.h256 std::vector<const Variable*> fTextures; variable
DSkSLMetalCodeGenerator.cpp943 for (const auto& texture: fTextures) { in writeFunction()
1465 fTextures.push_back(var.fVar); in writeGlobalStruct()