Searched refs:fTextures (Results 1 – 7 of 7) sorted by relevance
57 SkTArray<sk_sp<RenderTargetTexture>> fTextures; member in TextureUploadSample96 fTextures.reset(); in initializeTextures()99 fTextures.emplace_back(new RenderTargetTexture(context, fTileSize)); in initializeTextures()124 fTextures[i]->uploadRasterSurface(i == fActiveTileIndex ? fBlueSurface in onDrawContent()135 canvas->drawImage(fTextures[currentIndex]->getImage(), in onDrawContent()
15 , fTextures(kUniformsPerBlock) in GrDawnUniformHandler()260 UniformInfo& texInfo = fTextures.push_back(); in addSampler()291 fTextures[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
53 UniformInfoArray fTextures; variable
249 std::vector<const Variable*> fTextures; variable
779 for (const auto& texture: fTextures) { in writeFunction()1311 fTextures.push_back(var.fVar); in writeGlobalStruct()
256 std::vector<const Variable*> fTextures; variable
943 for (const auto& texture: fTextures) { in writeFunction()1465 fTextures.push_back(var.fVar); in writeGlobalStruct()