Searched refs:fVelocity (Results 1 – 6 of 6) sorted by relevance
78 SkVector fVelocity; member87 fCenter += fVelocity; in advance()89 SkASSERT(fVelocity.fX > 0); in advance()90 fVelocity.fX = -fVelocity.fX; in advance()92 SkASSERT(fVelocity.fX < 0); in advance()93 fVelocity.fX = -fVelocity.fX; in advance()96 if (fVelocity.fY > 0) { in advance()97 fVelocity.fY = -fVelocity.fY; in advance()100 if (fVelocity.fY < 0) { in advance()101 fVelocity.fY = -fVelocity.fY; in advance()[all …]
338 fVelocity.fX = rand->nextSScalar1(); in initAsteroid()339 fVelocity.fY = sqrt(1.0f - fVelocity.fX * fVelocity.fX); in initAsteroid()340 SkASSERT(SkScalarNearlyEqual(fVelocity.length(), 1.0f)); in initAsteroid()341 fVelocity *= gMaxSpeeds[fObjType]; in initAsteroid()354 fVelocity = SkVector::Make(0.0f, 0.0f); in initShip()365 fPosition += fVelocity; in advance()367 SkASSERT(fVelocity.fX > 0); in advance()368 fVelocity.fX = -fVelocity.fX; in advance()370 SkASSERT(fVelocity.fX < 0); in advance()371 fVelocity.fX = -fVelocity.fX; in advance()[all …]
77 SkVector fVelocity; member86 fCenter += fVelocity; in advance()88 SkASSERT(fVelocity.fX > 0); in advance()89 fVelocity.fX = -fVelocity.fX; in advance()91 SkASSERT(fVelocity.fX < 0); in advance()92 fVelocity.fX = -fVelocity.fX; in advance()95 if (fVelocity.fY > 0) { in advance()96 fVelocity.fY = -fVelocity.fY; in advance()99 if (fVelocity.fY < 0) { in advance()100 fVelocity.fY = -fVelocity.fY; in advance()[all …]
332 fVelocity.fX = rand->nextSScalar1(); in initAsteroid()333 fVelocity.fY = sqrt(1.0f - fVelocity.fX * fVelocity.fX); in initAsteroid()334 SkASSERT(SkScalarNearlyEqual(fVelocity.length(), 1.0f)); in initAsteroid()335 fVelocity *= gMaxSpeeds[fObjType]; in initAsteroid()348 fVelocity = SkVector::Make(0.0f, 0.0f); in initShip()359 fPosition += fVelocity; in advance()361 SkASSERT(fVelocity.fX > 0); in advance()362 fVelocity.fX = -fVelocity.fX; in advance()364 SkASSERT(fVelocity.fX < 0); in advance()365 fVelocity.fX = -fVelocity.fX; in advance()[all …]
175 SkVector getVelocity() const { return fState.fVelocity; } in getVelocity()186 void setVelocity(SkVector v) { fState.fVelocity = v; } in setVelocity()243 SkVector fVelocity; member
210 fState.fVelocity = velocity; in start()228 fState.fVelocity, fState.fSpin, fState.fColor, fState.fFrame, in processEffectSpawnRequests()388 fState.fPosition += fState.fVelocity * deltaTime; in advanceTime()415 fParticles.fData[SkParticles::kVelocityX ][fCount] = fState.fVelocity.fX; in advanceTime()416 fParticles.fData[SkParticles::kVelocityY ][fCount] = fState.fVelocity.fY; in advanceTime()