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Searched refs:farPlane (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTVector.h1871 VERTTYPE bottom, VERTTYPE nearPlane, VERTTYPE farPlane, const eClipspace cs, bool bRotate = false)
1875 VERTTYPE rcpnmf = VERTTYPEDIV(VERTTYPE(1),(nearPlane - farPlane));
1895 …f[6]=0; result.f[10]=VERTTYPEMUL(-2,rcpnmf); result.f[14]=VERTTYPEMUL(nearPlane + farPlane,rcpnmf);
1937 VERTTYPE farPlane, const eClipspace cs, bool bRotate = false)
1938 { return Perspective(width, height, nearPlane, farPlane, cs, true, bRotate); }
1951 …pectiveLH(VERTTYPE width, VERTTYPE height, VERTTYPE nearPlane, VERTTYPE farPlane, const eClipspace…
1952 { return Perspective(width, height, nearPlane, farPlane, cs, false, bRotate); }
1991 …ctiveFovRH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, VERTTYPE farPlane, const eClipspace…
1992 { return PerspectiveFov(fovy, aspect, nearPlane, farPlane, cs, true, bRotate); }
2004 …ctiveFovLH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, VERTTYPE farPlane, const eClipspace…
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/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h334 float farPlane);
335 void updateDepthRange(float nearPlane, float farPlane);
DContextMtl.mm1216 float farPlane)
1219 framebufferMtl->flipY(), nearPlane, farPlane);
1225 void ContextMtl::updateDepthRange(float nearPlane, float farPlane)
1227 if (NeedToInvertDepthRange(nearPlane, farPlane))
1231 std::swap(nearPlane, farPlane);
1234 mViewport.zfar = farPlane;
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_utils.cpp947 float farPlane, in GetViewport() argument
957 viewportOut->maxDepth = gl::clamp01(farPlane); in GetViewport()
Dvk_cache_utils.cpp1374 float farPlane) in updateDepthRange() argument
1379 ASSERT(farPlane >= 0.0f && farPlane <= 1.0f); in updateDepthRange()
1381 mViewport.maxDepth = farPlane; in updateDepthRange()
DContextVk.h831 float farPlane,
833 void updateDepthRange(float nearPlane, float farPlane);
Dvk_utils.h669 float farPlane,
Dvk_cache_utils.h483 float farPlane);
DContextVk.cpp2549 float farPlane, in updateViewport() argument
2597 gl_vk::GetViewport(correctedRect, nearPlane, farPlane, invertViewport, in updateViewport()
2603 void ContextVk::updateDepthRange(float nearPlane, float farPlane) in updateDepthRange() argument
2606 mGraphicsPipelineDesc->updateDepthRange(&mGraphicsPipelineTransition, nearPlane, farPlane); in updateDepthRange()