Searched refs:farZ (Results 1 – 6 of 6) sorted by relevance
/external/libkmsxx/kmscube/ |
D | esTransform.c | 131 …rustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ) in esFrustum() argument 135 float deltaZ = farZ - nearZ; in esFrustum() 138 if ( (nearZ <= 0.0f) || (farZ <= 0.0f) || in esFrustum() 150 frust.m[2][2] = -(nearZ + farZ) / deltaZ; in esFrustum() 153 frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ; in esFrustum() 161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument 168 esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ ); in esPerspective() 172 esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ) in esOrtho() argument 176 float deltaZ = farZ - nearZ; in esOrtho() 188 ortho.m[3][2] = -(nearZ + farZ) / deltaZ; in esOrtho()
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D | esTransform.h | 87 …ustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ); 97 void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ); 106 …Ortho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | matrixop.c | 168 float nearZ, float farZ) in Matrix4x4_Perspective() argument 175 -frustumH, frustumH, nearZ, farZ); in Matrix4x4_Perspective()
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D | matrixop.h | 42 float nearZ, float farZ);
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Framebuffer9.cpp | 68 float farZ = glState.getFarPlane(); in clearImpl() local 69 mRenderer->setViewport(glState.getViewport(), nearZ, farZ, gl::PrimitiveMode::Triangles, in clearImpl()
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/external/angle/util/ |
D | Matrix.cpp | 116 Matrix4 Matrix4::perspective(float fovY, float aspectRatio, float nearZ, float farZ) in perspective() argument 120 return frustum(-frustumWidth, frustumWidth, -frustumHeight, frustumHeight, nearZ, farZ); in perspective()
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