Searched refs:firstArraySlice (Results 1 – 6 of 6) sorted by relevance
967 uint32 firstArraySlice; member1028 uint32 firstArraySlice; member1093 uint32 firstArraySlice; member1112 uint32 firstArraySlice; member
179 viewDesc.tex.firstArraySlice = sv->base.u.tex.first_layer; in svga_validate_pipe_sampler_view()
823 cmd->firstArraySlice = desc->tex.firstArraySlice; in SVGA3D_vgpu10_DefineDepthStencilView()
593 desc.tex.firstArraySlice = s->real_layer + s->real_zslice; in svga_validate_surface_view()
1700 SVGA3D_DUMP_PARAMETER(desc.tex.firstArraySlice, u); in SVGA3D_DUMP_HEADER()1736 SVGA3D_DUMP_PARAMETER(desc.tex.firstArraySlice, u); in SVGA3D_DUMP_HEADER()1764 SVGA3D_DUMP_PARAMETER(firstArraySlice, u); in SVGA3D_DUMP_HEADER()
120 unsigned firstArraySlice = desc.Texture2DArray.FirstArraySlice; in ImageIndexConflictsWithUAV() local121 unsigned lastArraySlice = firstArraySlice + desc.Texture2DArray.ArraySize; in ImageIndexConflictsWithUAV()125 (mipLevel == mipSlice && gl::RangeUI(firstArraySlice, lastArraySlice) in ImageIndexConflictsWithUAV()