Searched refs:flattenUniformArrays (Results 1 – 6 of 6) sorted by relevance
216 bool flattenUniformArrays = false,231 shader.setFlattenUniformArrays(flattenUniformArrays);293 bool flattenUniformArrays) in compileLinkIoMap() argument306 shader.setFlattenUniformArrays(flattenUniformArrays); in compileLinkIoMap()537 bool flattenUniformArrays) in loadFileCompileIoMapAndCheck() argument552 flattenUniformArrays); in loadFileCompileIoMapAndCheck()
270 flattenUniformArrays(false), in language()600 flattenUniformArrays = flatten; in setFlattenUniformArrays()601 if (flattenUniformArrays) in setFlattenUniformArrays()604 bool getFlattenUniformArrays() const { return flattenUniformArrays; } in getFlattenUniformArrays()987 bool flattenUniformArrays; variable
261 MERGE_TRUE(flattenUniformArrays); in mergeModes()
270 flattenUniformArrays(false), in language()593 flattenUniformArrays = flatten; in setFlattenUniformArrays()594 if (flattenUniformArrays) in setFlattenUniformArrays()597 bool getFlattenUniformArrays() const { return flattenUniformArrays; } in getFlattenUniformArrays()974 bool flattenUniformArrays; variable