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Searched refs:flattenUniformArrays (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/gtests/
DTestFixture.h216 bool flattenUniformArrays = false,
231 shader.setFlattenUniformArrays(flattenUniformArrays);
293 bool flattenUniformArrays) in compileLinkIoMap() argument
306 shader.setFlattenUniformArrays(flattenUniformArrays); in compileLinkIoMap()
537 bool flattenUniformArrays) in loadFileCompileIoMapAndCheck() argument
552 flattenUniformArrays); in loadFileCompileIoMapAndCheck()
/external/angle/third_party/glslang/src/gtests/
DTestFixture.h216 bool flattenUniformArrays = false,
231 shader.setFlattenUniformArrays(flattenUniformArrays);
293 bool flattenUniformArrays) in compileLinkIoMap() argument
306 shader.setFlattenUniformArrays(flattenUniformArrays); in compileLinkIoMap()
537 bool flattenUniformArrays) in loadFileCompileIoMapAndCheck() argument
552 flattenUniformArrays); in loadFileCompileIoMapAndCheck()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dlocalintermediate.h270 flattenUniformArrays(false), in language()
600 flattenUniformArrays = flatten; in setFlattenUniformArrays()
601 if (flattenUniformArrays) in setFlattenUniformArrays()
604 bool getFlattenUniformArrays() const { return flattenUniformArrays; } in getFlattenUniformArrays()
987 bool flattenUniformArrays; variable
DlinkValidate.cpp261 MERGE_TRUE(flattenUniformArrays); in mergeModes()
/external/angle/third_party/glslang/src/glslang/MachineIndependent/
Dlocalintermediate.h270 flattenUniformArrays(false), in language()
593 flattenUniformArrays = flatten; in setFlattenUniformArrays()
594 if (flattenUniformArrays) in setFlattenUniformArrays()
597 bool getFlattenUniformArrays() const { return flattenUniformArrays; } in getFlattenUniformArrays()
974 bool flattenUniformArrays; variable
DlinkValidate.cpp261 MERGE_TRUE(flattenUniformArrays); in mergeModes()