/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 390 …ight, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY) in copyBuffer() argument 392 if(flipX) in copyBuffer() 463 bool flipX = false; in stretchRect() local 467 flipX = (sourceRect->x0 < sourceRect->x1) ^ (destRect->x0 < destRect->x1); in stretchRect() 472 flipX = (sourceRect->x0 > sourceRect->x1); in stretchRect() 477 flipX = (destRect->x0 > destRect->x1); in stretchRect() 533 if (!ClipSrcRect(sRect, dRect, srcClipRect, flipX, flipY)) in stretchRect() 539 if (!ClipDstRect(sRect, dRect, dstClipRect, flipX, flipY)) in stretchRect() 588 …g && !isOutOfBounds && equalFormats && !alpha0xFF && equalSlice && smallMargin && !flipX && !flipY) in stretchRect() 603 …ect.height(), sourcePitchB, destPitchB, Surface::bytes(source->getInternalFormat()), flipX, flipY); in stretchRect() [all …]
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D | Device.hpp | 78 …static bool ClipDstRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX = fa… 79 …static bool ClipSrcRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX = fa… 91 …ght, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY);
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/external/replicaisland/src/com/replica/replicaisland/ |
D | CollisionVolume.java | 60 if (flip != null && flip.flipX) { in getMinXPosition() 71 if (flip != null && flip.flipX) { in getMaxXPosition() 109 public boolean flipX; field in CollisionVolume.FlipInfo
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D | GameObjectCollisionSystem.java | 108 sFlip.flipX = (record.object.facingDirection.x < 0.0f); in update() 121 sOtherFlip.flipX = (other.object.facingDirection.x < 0.0f); in update() 328 sCompareFlip.flipX = (object1.object.facingDirection.x < 0.0f); in compare() 336 sCompareFlip.flipX = (object2.object.facingDirection.x < 0.0f); in compare()
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D | SphereCollisionVolume.java | 160 if (flip != null && (flip.flipX || flip.flipY)) { in offsetByCenter() 161 if (flip.flipX) { in offsetByCenter()
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/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 229 bool flipX = quad.posA.x() > quad.posB.x(); in render() local 231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in render() 232 int xFirst = flipX ? quad.posB.x() : quad.posA.x(); in render() 233 int xLast = flipX ? quad.posA.x() : quad.posB.x(); in render() 250 if (flipX) in render()
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D | glsInteractionTestUtil.cpp | 240 bool flipX = rnd.getBool(); in computeRandomQuad() local 245 quad.posA = IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in computeRandomQuad() 246 quad.posB = IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in computeRandomQuad()
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D | glsFragOpInteractionCase.cpp | 199 const bool flipX = rnd.getBool(); in getRandomQuad() local 204 quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in getRandomQuad() 205 quad.posB = tcu::IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in getRandomQuad() 286 const bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local 293 const Vec2 pA (flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 294 const Vec2 pB (flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
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/external/angle/src/libANGLE/renderer/vulkan/shaders/src/ |
D | BlitResolveStencilNoExport.comp | 55 bool flipX; 97 if (params.flipX) 102 int xDir = params.flipX ? -1 : 1;
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 94 GLenum filter, GLint flipX, GLint flipY, in blitframebuffer_texture() argument 258 verts[0].x = -1.0F * flipX; in blitframebuffer_texture() 260 verts[1].x = 1.0F * flipX; in blitframebuffer_texture() 262 verts[2].x = 1.0F * flipX; in blitframebuffer_texture() 264 verts[3].x = -1.0F * flipX; in blitframebuffer_texture()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 520 bool flipX, in blitWithCommand() argument 686 const bool flipX = sourceArea.isReversedX() != destArea.isReversedX(); in blit() local 691 (flipX == false && flipY == (srcFramebufferFlippedY != destFramebufferFlippedY))); in blit() 709 bool noFlip = !flipX && !flipY; in blit() 724 params.flipX = flipX; in blit() 761 drawRenderTarget, filter, true, false, false, flipX, in blit() 766 else if (isResolve && !flipX && !flipY && areChannelsBlitCompatible) in blit() 802 blitStencilBuffer, flipX, flipY)); in blit()
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D | UtilsVk.h | 127 bool flipX; member 340 uint32_t flipX = 0; member 354 uint32_t flipX = 0; member
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/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/ |
D | BlitResolve.frag.00000012.inc | 89 // bool flipX; 102 // if(params . flipX)
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D | BlitResolve.frag.0000000F.inc | 88 // bool flipX; 101 // if(params . flipX)
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D | BlitResolve.frag.0000000E.inc | 84 // bool flipX; 97 // if(params . flipX)
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D | BlitResolve.frag.00000013.inc | 94 // bool flipX; 107 // if(params . flipX)
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D | BlitResolve.frag.0000000C.inc | 91 // bool flipX; 108 // if(params . flipX)
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D | BlitResolveStencilNoExport.comp.00000003.inc | 155 // bool flipX; 180 // if(params . flipX) 185 // int xDir = params . flipX ? - 1 : 1;
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D | BlitResolveStencilNoExport.comp.00000002.inc | 151 // bool flipX; 176 // if(params . flipX) 181 // int xDir = params . flipX ? - 1 : 1;
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D | BlitResolve.frag.00000016.inc | 98 // bool flipX; 113 // if(params . flipX)
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D | BlitResolve.frag.00000011.inc | 101 // bool flipX; 118 // if(params . flipX)
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D | BlitResolve.frag.0000000D.inc | 96 // bool flipX; 113 // if(params . flipX)
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/external/angle/src/libANGLE/ |
D | angletypes.cpp | 247 Rectangle Rectangle::flip(bool flipX, bool flipY) const in flip() argument 250 if (flipX) in flip()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local 142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
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/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local 142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
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