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Searched refs:flipX (Results 1 – 25 of 54) sorted by relevance

123

/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp390 …ight, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY) in copyBuffer() argument
392 if(flipX) in copyBuffer()
463 bool flipX = false; in stretchRect() local
467 flipX = (sourceRect->x0 < sourceRect->x1) ^ (destRect->x0 < destRect->x1); in stretchRect()
472 flipX = (sourceRect->x0 > sourceRect->x1); in stretchRect()
477 flipX = (destRect->x0 > destRect->x1); in stretchRect()
533 if (!ClipSrcRect(sRect, dRect, srcClipRect, flipX, flipY)) in stretchRect()
539 if (!ClipDstRect(sRect, dRect, dstClipRect, flipX, flipY)) in stretchRect()
588 …g && !isOutOfBounds && equalFormats && !alpha0xFF && equalSlice && smallMargin && !flipX && !flipY) in stretchRect()
603 …ect.height(), sourcePitchB, destPitchB, Surface::bytes(source->getInternalFormat()), flipX, flipY); in stretchRect()
[all …]
DDevice.hpp78 …static bool ClipDstRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX = fa…
79 …static bool ClipSrcRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX = fa…
91 …ght, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY);
/external/replicaisland/src/com/replica/replicaisland/
DCollisionVolume.java60 if (flip != null && flip.flipX) { in getMinXPosition()
71 if (flip != null && flip.flipX) { in getMaxXPosition()
109 public boolean flipX; field in CollisionVolume.FlipInfo
DGameObjectCollisionSystem.java108 sFlip.flipX = (record.object.facingDirection.x < 0.0f); in update()
121 sOtherFlip.flipX = (other.object.facingDirection.x < 0.0f); in update()
328 sCompareFlip.flipX = (object1.object.facingDirection.x < 0.0f); in compare()
336 sCompareFlip.flipX = (object2.object.facingDirection.x < 0.0f); in compare()
DSphereCollisionVolume.java160 if (flip != null && (flip.flipX || flip.flipY)) { in offsetByCenter()
161 if (flip.flipX) { in offsetByCenter()
/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp229 bool flipX = quad.posA.x() > quad.posB.x(); in render() local
231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in render()
232 int xFirst = flipX ? quad.posB.x() : quad.posA.x(); in render()
233 int xLast = flipX ? quad.posA.x() : quad.posB.x(); in render()
250 if (flipX) in render()
DglsInteractionTestUtil.cpp240 bool flipX = rnd.getBool(); in computeRandomQuad() local
245 quad.posA = IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in computeRandomQuad()
246 quad.posB = IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in computeRandomQuad()
DglsFragOpInteractionCase.cpp199 const bool flipX = rnd.getBool(); in getRandomQuad() local
204 quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in getRandomQuad()
205 quad.posB = tcu::IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in getRandomQuad()
286 const bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local
293 const Vec2 pA (flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
294 const Vec2 pB (flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DBlitResolveStencilNoExport.comp55 bool flipX;
97 if (params.flipX)
102 int xDir = params.flipX ? -1 : 1;
/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c94 GLenum filter, GLint flipX, GLint flipY, in blitframebuffer_texture() argument
258 verts[0].x = -1.0F * flipX; in blitframebuffer_texture()
260 verts[1].x = 1.0F * flipX; in blitframebuffer_texture()
262 verts[2].x = 1.0F * flipX; in blitframebuffer_texture()
264 verts[3].x = -1.0F * flipX; in blitframebuffer_texture()
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp520 bool flipX, in blitWithCommand() argument
686 const bool flipX = sourceArea.isReversedX() != destArea.isReversedX(); in blit() local
691 (flipX == false && flipY == (srcFramebufferFlippedY != destFramebufferFlippedY))); in blit()
709 bool noFlip = !flipX && !flipY; in blit()
724 params.flipX = flipX; in blit()
761 drawRenderTarget, filter, true, false, false, flipX, in blit()
766 else if (isResolve && !flipX && !flipY && areChannelsBlitCompatible) in blit()
802 blitStencilBuffer, flipX, flipY)); in blit()
DUtilsVk.h127 bool flipX; member
340 uint32_t flipX = 0; member
354 uint32_t flipX = 0; member
/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/
DBlitResolve.frag.00000012.inc89 // bool flipX;
102 // if(params . flipX)
DBlitResolve.frag.0000000F.inc88 // bool flipX;
101 // if(params . flipX)
DBlitResolve.frag.0000000E.inc84 // bool flipX;
97 // if(params . flipX)
DBlitResolve.frag.00000013.inc94 // bool flipX;
107 // if(params . flipX)
DBlitResolve.frag.0000000C.inc91 // bool flipX;
108 // if(params . flipX)
DBlitResolveStencilNoExport.comp.00000003.inc155 // bool flipX;
180 // if(params . flipX)
185 // int xDir = params . flipX ? - 1 : 1;
DBlitResolveStencilNoExport.comp.00000002.inc151 // bool flipX;
176 // if(params . flipX)
181 // int xDir = params . flipX ? - 1 : 1;
DBlitResolve.frag.00000016.inc98 // bool flipX;
113 // if(params . flipX)
DBlitResolve.frag.00000011.inc101 // bool flipX;
118 // if(params . flipX)
DBlitResolve.frag.0000000D.inc96 // bool flipX;
113 // if(params . flipX)
/external/angle/src/libANGLE/
Dangletypes.cpp247 Rectangle Rectangle::flip(bool flipX, bool flipY) const in flip() argument
250 if (flipX) in flip()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()

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