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/external/angle/third_party/glslang/src/Test/
Dhlsl.samplegrad.basic.dx10.vert38 …float4 txval30 = g_tTex3df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
39 …int4 txval31 = g_tTex3di4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
40 …uint4 txval32 = g_tTex3du4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
42 …float4 txval40 = g_tTexcdf4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
43 …int4 txval41 = g_tTexcdi4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
44 …uint4 txval42 = g_tTexcdu4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
Dhlsl.samplegrad.basic.dx10.frag39 …float4 txval30 = g_tTex3df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
40 …int4 txval31 = g_tTex3di4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
41 …uint4 txval32 = g_tTex3du4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
43 …float4 txval40 = g_tTexcdf4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
44 …int4 txval41 = g_tTexcdi4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
45 …uint4 txval42 = g_tTexcdu4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
Dhlsl.init2.frag26 const float3 a[8] = {
27 normalize(float3(1, 1, 1)) * (n += step),
28 normalize(float3(-1, -1, -1)) * (n += step),
29 normalize(float3(-1, -1, 1)) * (n += step),
30 normalize(float3(-1, 1, -1)) * (n += step),
31 normalize(float3(-1, 1, 1)) * (n += step),
32 normalize(float3(1, -1, -1)) * (n += step),
33 normalize(float3(1, -1, 1)) * (n += step),
34 normalize(float3(1, 1, -1)) * (n += step) };
36 const struct one { float3 a; } oneNonConst = { normalize(float3(-1, 1, 1)) * (n += step) };
[all …]
Dhlsl.intrinsics.frag179 float3 PixelShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
184 float3 r001 = abs(inF0);
185 float3 r002 = acos(inF0);
187 float3 r004 = asin(inF0);
190 float3 r007 = asfloat(inU0);
192 float3 r009 = atan(inF0);
193 float3 r010 = atan2(inF0, inF1);
194 float3 r011 = ceil(inF0);
195 float3 r012 = clamp(inF0, inF1, inF2);
198 float3 r013 = cos(inF0);
[all …]
Dhlsl.gs-hs-mix.tesc7 float3 color;
8 float3 view_dir;
9 float3 tess_factor;
16 float3 PositionWS : POSITION;
17 float3 NormalWS : NORMAL;
21 float3 PositionWS : POSITION;
27 float3 NormalWS[3] : NORMAL;
32 float3 roundedEdgeTessFactor = tess_factor;
71 float3 PositionWS : POSITION;
72 float3 NormalWS : NORMAL;
[all …]
Dhlsl.samplegrad.array.dx10.frag31 …float4 txval20 = g_tTex2df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(…
32 …int4 txval21 = g_tTex2di4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(…
33 …uint4 txval22 = g_tTex2du4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(…
35 … g_tTexcdf4 . SampleGrad(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), float3(1.1, 1.2, 1.3), float3(1.1, 1…
36 … g_tTexcdi4 . SampleGrad(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), float3(1.1, 1.2, 1.3), float3(1.1, 1…
37 … g_tTexcdu4 . SampleGrad(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), float3(1.1, 1.2, 1.3), float3(1.1, 1…
Dhlsl.samplegrad.offset.dx10.frag39 …float4 txval30 = g_tTex3df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
40 …int4 txval31 = g_tTex3di4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
41 …uint4 txval32 = g_tTex3du4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
Dhlsl.type.type.conversion.all.frag22 float3 var26 = float(zeros1);
23 float3 var28 = float3(zeros3);
47 float var2 = float3(zeros3);// warning X3206: implicit truncation of vector type
58 float2 var15 = float3(zeros3);// warning X3206: implicit truncation of vector type
60 float3 var29 = float4(zeros4);// warning X3206: implicit truncation of vector type
97float3 var27 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly conver…
98float3 var30 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly conv…
99float3 var31 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly conv…
100float3 var32 = float2x4(zeros8);// Compilation failed because: error X3017: cannot implicitly conv…
101float3 var33 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly conv…
[all …]
Dhlsl.samplelevel.basic.dx10.vert38 float4 txval30 = g_tTex3df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
39 int4 txval31 = g_tTex3di4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
40 uint4 txval32 = g_tTex3du4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
42 float4 txval40 = g_tTexcdf4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
43 int4 txval41 = g_tTexcdi4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
44 uint4 txval42 = g_tTexcdu4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
/external/deqp-deps/glslang/Test/
Dhlsl.samplegrad.basic.dx10.vert38 …float4 txval30 = g_tTex3df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
39 …int4 txval31 = g_tTex3di4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
40 …uint4 txval32 = g_tTex3du4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
42 …float4 txval40 = g_tTexcdf4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
43 …int4 txval41 = g_tTexcdi4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
44 …uint4 txval42 = g_tTexcdu4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
Dhlsl.samplegrad.basic.dx10.frag39 …float4 txval30 = g_tTex3df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
40 …int4 txval31 = g_tTex3di4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
41 …uint4 txval32 = g_tTex3du4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
43 …float4 txval40 = g_tTexcdf4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
44 …int4 txval41 = g_tTexcdi4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
45 …uint4 txval42 = g_tTexcdu4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
Dhlsl.init2.frag26 const float3 a[8] = {
27 normalize(float3(1, 1, 1)) * (n += step),
28 normalize(float3(-1, -1, -1)) * (n += step),
29 normalize(float3(-1, -1, 1)) * (n += step),
30 normalize(float3(-1, 1, -1)) * (n += step),
31 normalize(float3(-1, 1, 1)) * (n += step),
32 normalize(float3(1, -1, -1)) * (n += step),
33 normalize(float3(1, -1, 1)) * (n += step),
34 normalize(float3(1, 1, -1)) * (n += step) };
36 const struct one { float3 a; } oneNonConst = { normalize(float3(-1, 1, 1)) * (n += step) };
[all …]
Dhlsl.intrinsics.frag179 float3 PixelShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
184 float3 r001 = abs(inF0);
185 float3 r002 = acos(inF0);
187 float3 r004 = asin(inF0);
190 float3 r007 = asfloat(inU0);
192 float3 r009 = atan(inF0);
193 float3 r010 = atan2(inF0, inF1);
194 float3 r011 = ceil(inF0);
195 float3 r012 = clamp(inF0, inF1, inF2);
198 float3 r013 = cos(inF0);
[all …]
Dhlsl.gs-hs-mix.tesc7 float3 color;
8 float3 view_dir;
9 float3 tess_factor;
16 float3 PositionWS : POSITION;
17 float3 NormalWS : NORMAL;
21 float3 PositionWS : POSITION;
27 float3 NormalWS[3] : NORMAL;
32 float3 roundedEdgeTessFactor = tess_factor;
71 float3 PositionWS : POSITION;
72 float3 NormalWS : NORMAL;
[all …]
Dhlsl.samplegrad.array.dx10.frag31 …float4 txval20 = g_tTex2df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(…
32 …int4 txval21 = g_tTex2di4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(…
33 …uint4 txval22 = g_tTex2du4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(…
35 … g_tTexcdf4 . SampleGrad(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), float3(1.1, 1.2, 1.3), float3(1.1, 1…
36 … g_tTexcdi4 . SampleGrad(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), float3(1.1, 1.2, 1.3), float3(1.1, 1…
37 … g_tTexcdu4 . SampleGrad(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), float3(1.1, 1.2, 1.3), float3(1.1, 1…
Dhlsl.samplegrad.offset.dx10.frag39 …float4 txval30 = g_tTex3df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
40 …int4 txval31 = g_tTex3di4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
41 …uint4 txval32 = g_tTex3du4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
Dhlsl.type.type.conversion.all.frag22 float3 var26 = float(zeros1);
23 float3 var28 = float3(zeros3);
47 float var2 = float3(zeros3);// warning X3206: implicit truncation of vector type
58 float2 var15 = float3(zeros3);// warning X3206: implicit truncation of vector type
60 float3 var29 = float4(zeros4);// warning X3206: implicit truncation of vector type
97float3 var27 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly conver…
98float3 var30 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly conv…
99float3 var31 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly conv…
100float3 var32 = float2x4(zeros8);// Compilation failed because: error X3017: cannot implicitly conv…
101float3 var33 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly conv…
[all …]
Dhlsl.samplelevel.basic.dx10.vert38 float4 txval30 = g_tTex3df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
39 int4 txval31 = g_tTex3di4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
40 uint4 txval32 = g_tTex3du4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
42 float4 txval40 = g_tTexcdf4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
43 int4 txval41 = g_tTexcdi4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
44 uint4 txval42 = g_tTexcdu4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
Dhlsl.samplebias.basic.dx10.frag39 float4 txval30 = g_tTex3df4 . SampleBias(g_sSamp, float3(0.1, 0.2, 0.3), 0.5);
40 int4 txval31 = g_tTex3di4 . SampleBias(g_sSamp, float3(0.4, 0.5, 0.6), 0.5);
41 uint4 txval32 = g_tTex3du4 . SampleBias(g_sSamp, float3(0.7, 0.8, 0.9), 0.5);
43 float4 txval40 = g_tTexcdf4 . SampleBias(g_sSamp, float3(0.1, 0.2, 0.3), 0.5);
44 int4 txval41 = g_tTexcdi4 . SampleBias(g_sSamp, float3(0.4, 0.5, 0.6), 0.5);
45 uint4 txval42 = g_tTexcdu4 . SampleBias(g_sSamp, float3(0.7, 0.8, 0.9), 0.5);
/external/skia/src/sksl/
Dsksl_interp.inc20 float3 degrees(float3 rad) { return rad * 57.2957795; }
25 float3 radians(float3 deg) { return deg * 0.0174532925; }
29 float length(float3 v) { return sqrt(dot(v, v)); }
33 float distance(float3 a, float3 b) { return length(a - b); }
37 float3 normalize(float3 v) { return v / length(v); }
42 float3 mix(float3 x, float3 y, float t) { return x * (1 - t) + y * t; }
46 float3 mix(float3 x, float3 y, float3 t) { return x * (1 - t) + y * t; }
49 float3 cross(float3 a, float3 b) {
50 return float3(a.y * b.z - a.z * b.y,
/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
DMultiplyAlpha.hlsl116 color.rgb = round(color.rgb * float3(31, 63, 31)) / float3(31, 63, 31);
128 color.rgb = round(color.rgb * float3(31, 63, 31)) / float3(31, 63, 31);
202 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
210 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
222 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
229 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
240 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
247 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
258 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
266 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
[all …]
DPassthrough2DArray11.hlsl13 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
15 return TextureF.Sample(Sampler, float3(inTexCoord.xy, inLayer)).rgba;
18 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
28 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
38 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
40 return float4(TextureF.Sample(Sampler, float3(inTexCoord.xy, inLayer)).rgb, 1.0f);
43 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
53 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
63 …nPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCO…
65 return float4(TextureF.Sample(Sampler, float3(inTexCoord.xy, inLayer)).rg, 0.0f, 1.0f);
[all …]
/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp29 TType *float3 = new TType(EbtFloat, 3); in InsertBuiltInFunctions() local
119 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float3, "modf", float3, outFloat3); in InsertBuiltInFunctions()
142 symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCross, float3, "cross", float3, float3); in InsertBuiltInFunctions()
172 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3, "outerProduct", float3, float3); in InsertBuiltInFunctions()
174 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x3, "outerProduct", float3, float2); in InsertBuiltInFunctions()
175 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x2, "outerProduct", float2, float3); in InsertBuiltInFunctions()
178 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x4, "outerProduct", float4, float3); in InsertBuiltInFunctions()
179 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4x3, "outerProduct", float3, float4); in InsertBuiltInFunctions()
241 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3); in InsertBuiltInFunctions()
243 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3); in InsertBuiltInFunctions()
[all …]
/external/skqp/src/sksl/
Dsksl.inc131 float3 cross(float3 x, float3 y);
149 float3x3 outerProduct(float3 c, float3 r);
151 float2x3 outerProduct(float3 c, float2 r);
152 float3x2 outerProduct(float2 c, float3 r);
155 float3x4 outerProduct(float4 c, float3 r);
156 float4x3 outerProduct(float3 c, float4 r);
260 float2 textureQueryLod($gsampler3D sampler, float3 P);
261 float2 textureQueryLod($gsamplerCube sampler, float3 P);
264 float2 textureQueryLod($gsamplerCubeArray sampler, float3 P);
267 float2 textureQueryLod(samplerCubeShadow sampler, float3 P);
[all …]
/external/clang/test/CodeGen/
Dppc64le-aggregates.c243 typedef float float3 __attribute__((vector_size (12))); typedef
245 struct v3f1 { float3 v[1]; };
246 struct v3f2 { float3 v[2]; };
247 struct v3f3 { float3 v[3]; };
248 struct v3f4 { float3 v[4]; };
249 struct v3f5 { float3 v[5]; };
250 struct v3f6 { float3 v[6]; };
251 struct v3f7 { float3 v[7]; };
252 struct v3f8 { float3 v[8]; };
253 struct v3f9 { float3 v[9]; };
[all …]

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