Searched refs:floatToNormalized (Results 1 – 4 of 4) sorted by relevance
28 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor()59 dst->R = gl::floatToNormalized<uint8_t>(src->red); in writeColor()77 dst->A = gl::floatToNormalized<uint8_t>(src->alpha); in writeColor()96 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor()97 dst->A = gl::floatToNormalized<uint8_t>(src->alpha); in writeColor()117 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor()118 dst->A = gl::floatToNormalized<uint8_t>(src->alpha); in writeColor()151 dst->R = gl::floatToNormalized<uint8_t>(src->red); in writeColor()152 dst->G = gl::floatToNormalized<uint8_t>(src->green); in writeColor()186 dst->R = gl::floatToNormalized<uint8_t>(src->red); in writeColor()[all …]
522 inline T floatToNormalized(float input) in floatToNormalized() function536 inline T floatToNormalized(float input) in floatToNormalized() function
108 outParams[0] = floatToNormalized<GLint>(color.colorF.red); in ConvertFromColor()109 outParams[1] = floatToNormalized<GLint>(color.colorF.green); in ConvertFromColor()110 outParams[2] = floatToNormalized<GLint>(color.colorF.blue); in ConvertFromColor()111 outParams[3] = floatToNormalized<GLint>(color.colorF.alpha); in ConvertFromColor()
169 uint32_t convertedDepth = gl::floatToNormalized<16, uint32_t>(source[0]); in LoadDepth16()175 uint32_t convertedDepth = gl::floatToNormalized<24, uint32_t>(source[0]); in LoadDepth24()