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Searched refs:force_passthrough (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_private.h254 boolean force_passthrough; /**< never clip or shade */ member
Ddraw_pt.c81 if (!draw->force_passthrough) { in draw_pt_arrays()
Ddraw_context.c588 draw->force_passthrough = enable; in draw_set_force_passthrough()