Searched refs:formatSet (Results 1 – 9 of 9) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderTarget11.cpp | 199 RenderTarget11::RenderTarget11(const d3d11::Format &formatSet) : mFormatSet(formatSet) {} in RenderTarget11() argument 208 const d3d11::Format &formatSet, in TextureRenderTarget11() argument 213 : RenderTarget11(formatSet), in TextureRenderTarget11() 237 const d3d11::Format &formatSet, in TextureRenderTarget11() argument 242 : RenderTarget11(formatSet), in TextureRenderTarget11()
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D | RenderTarget11.h | 26 RenderTarget11(const d3d11::Format &formatSet); 52 const d3d11::Format &formatSet, 61 const d3d11::Format &formatSet,
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D | Renderer11.cpp | 3544 const auto &formatSet = drawRenderTarget11->getFormatSet(); in blitRenderbufferRect() local 3545 const auto &nativeFormat = formatSet.format(); in blitRenderbufferRect() 3741 const auto &formatSet = renderTarget->getFormatSet(); in resolveMultisampledTexture() local 3753 mCachedResolveTexture.getFormat() != formatSet.texFormat) in resolveMultisampledTexture() 3760 resolveDesc.Format = formatSet.texFormat; in resolveMultisampledTexture() 3768 ANGLE_TRY(allocateTexture(GetImplAs<Context11>(context), resolveDesc, formatSet, in resolveMultisampledTexture() 3774 renderTarget->getSubresourceIndex(), formatSet.texFormat); in resolveMultisampledTexture() 3961 const d3d11::Format &formatSet, in createStagingTexture() argument 3975 stagingDesc.Format = formatSet.texFormat; in createStagingTexture() 3988 ANGLE_TRY(allocateTexture(context11, stagingDesc, formatSet, textureOut)); in createStagingTexture() [all …]
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D | Blit11.cpp | 503 DXGI_FORMAT GetStencilSRVFormat(const d3d11::Format &formatSet) in GetStencilSRVFormat() argument 505 switch (formatSet.texFormat) in GetStencilSRVFormat() 1812 const auto &formatSet = d3d11::Format::Get(GL_RG32F, mRenderer->getRenderer11DeviceCaps()); in initResolveDepthStencil() local 1819 textureDesc.Format = formatSet.texFormat; in initResolveDepthStencil() 1830 mRenderer->allocateTexture(context11, textureDesc, formatSet, &mResolvedDepthStencil)); in initResolveDepthStencil()
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D | Renderer11.h | 447 const d3d11::Format &formatSet,
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/external/deqp/framework/opengl/ |
D | gluContextInfo.cpp | 188 set<int> formatSet; in operator ()() local 189 std::copy(formats.begin(), formats.end(), std::inserter(formatSet, formatSet.begin())); in operator ()() 191 return formatSet; in operator ()()
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/external/exoplayer/tree/library/extractor/src/main/java/com/google/android/exoplayer2/extractor/ogg/ |
D | StreamReader.java | 59 private boolean formatSet; field in StreamReader 137 if (!formatSet) { in readHeaders() 139 formatSet = true; in readHeaders()
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/external/deqp/modules/gles3/functional/ |
D | es3fImplementationLimitTests.cpp | 305 set<GLint> formatSet(formats.begin(), formats.end()); in iterate() local 310 const bool found = formatSet.find(fmt) != formatSet.end(); in iterate()
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/external/angle/src/libANGLE/ |
D | formatutils.cpp | 1433 static angle::base::NoDestructor<FormatSet> formatSet(BuildAllSizedInternalFormatSet()); in GetAllSizedInternalFormats() local 1434 return *formatSet; in GetAllSizedInternalFormats()
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