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Searched refs:formatSet (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderTarget11.cpp199 RenderTarget11::RenderTarget11(const d3d11::Format &formatSet) : mFormatSet(formatSet) {} in RenderTarget11() argument
208 const d3d11::Format &formatSet, in TextureRenderTarget11() argument
213 : RenderTarget11(formatSet), in TextureRenderTarget11()
237 const d3d11::Format &formatSet, in TextureRenderTarget11() argument
242 : RenderTarget11(formatSet), in TextureRenderTarget11()
DRenderTarget11.h26 RenderTarget11(const d3d11::Format &formatSet);
52 const d3d11::Format &formatSet,
61 const d3d11::Format &formatSet,
DRenderer11.cpp3544 const auto &formatSet = drawRenderTarget11->getFormatSet(); in blitRenderbufferRect() local
3545 const auto &nativeFormat = formatSet.format(); in blitRenderbufferRect()
3741 const auto &formatSet = renderTarget->getFormatSet(); in resolveMultisampledTexture() local
3753 mCachedResolveTexture.getFormat() != formatSet.texFormat) in resolveMultisampledTexture()
3760 resolveDesc.Format = formatSet.texFormat; in resolveMultisampledTexture()
3768 ANGLE_TRY(allocateTexture(GetImplAs<Context11>(context), resolveDesc, formatSet, in resolveMultisampledTexture()
3774 renderTarget->getSubresourceIndex(), formatSet.texFormat); in resolveMultisampledTexture()
3961 const d3d11::Format &formatSet, in createStagingTexture() argument
3975 stagingDesc.Format = formatSet.texFormat; in createStagingTexture()
3988 ANGLE_TRY(allocateTexture(context11, stagingDesc, formatSet, textureOut)); in createStagingTexture()
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DBlit11.cpp503 DXGI_FORMAT GetStencilSRVFormat(const d3d11::Format &formatSet) in GetStencilSRVFormat() argument
505 switch (formatSet.texFormat) in GetStencilSRVFormat()
1812 const auto &formatSet = d3d11::Format::Get(GL_RG32F, mRenderer->getRenderer11DeviceCaps()); in initResolveDepthStencil() local
1819 textureDesc.Format = formatSet.texFormat; in initResolveDepthStencil()
1830 mRenderer->allocateTexture(context11, textureDesc, formatSet, &mResolvedDepthStencil)); in initResolveDepthStencil()
DRenderer11.h447 const d3d11::Format &formatSet,
/external/deqp/framework/opengl/
DgluContextInfo.cpp188 set<int> formatSet; in operator ()() local
189 std::copy(formats.begin(), formats.end(), std::inserter(formatSet, formatSet.begin())); in operator ()()
191 return formatSet; in operator ()()
/external/exoplayer/tree/library/extractor/src/main/java/com/google/android/exoplayer2/extractor/ogg/
DStreamReader.java59 private boolean formatSet; field in StreamReader
137 if (!formatSet) { in readHeaders()
139 formatSet = true; in readHeaders()
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp305 set<GLint> formatSet(formats.begin(), formats.end()); in iterate() local
310 const bool found = formatSet.find(fmt) != formatSet.end(); in iterate()
/external/angle/src/libANGLE/
Dformatutils.cpp1433 static angle::base::NoDestructor<FormatSet> formatSet(BuildAllSizedInternalFormatSet()); in GetAllSizedInternalFormats() local
1434 return *formatSet; in GetAllSizedInternalFormats()