Searched refs:foundType (Results 1 – 2 of 2) sorted by relevance
252 TextureType foundType = TextureType::InvalidEnum; in setSamplerUniformTextureTypeAndFormat() local269 foundType = binding.textureType; in setSamplerUniformTextureTypeAndFormat()274 if (foundType != binding.textureType) in setSamplerUniformTextureTypeAndFormat()276 foundType = TextureType::InvalidEnum; in setSamplerUniformTextureTypeAndFormat()287 mActiveSamplerTypes[textureUnitIndex] = foundType; in setSamplerUniformTextureTypeAndFormat()
167 GameObjectType foundType = INVALID; in indexToType() local171 foundType = type; in indexToType()175 return foundType; in indexToType()