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Searched refs:fovy (Results 1 – 7 of 7) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dmatrixop.c167 float fovy, float aspect, in Matrix4x4_Perspective() argument
171 frustumH = tanf(fovy / 360.f * PI) * nearZ; in Matrix4x4_Perspective()
Dmatrixop.h41 extern void Matrix4x4_Perspective(Matrix4x4 mat, float fovy, float aspect,
Ddemo.c716 static void gluPerspective(GLfloat fovy, GLfloat aspect, in gluPerspective() argument
721 ymax = zNear * (GLfloat)tan(fovy * PI / 360); in gluPerspective()
/external/libkmsxx/kmscube/
DesTransform.h97 void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ);
DesTransform.c161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument
165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTVector.h1991 …static PVRTMat4 PerspectiveFovRH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, VERTTYPE farP…
1992 { return PerspectiveFov(fovy, aspect, nearPlane, farPlane, cs, true, bRotate); }
2004 …static PVRTMat4 PerspectiveFovLH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, VERTTYPE farP…
2005 { return PerspectiveFov(fovy, aspect, nearPlane, farPlane, cs, false, bRotate); }
2017 …static PVRTMat4 PerspectiveFovFloatDepthRH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, con…
2018 { return PerspectiveFovFloatDepth(fovy, aspect, nearPlane, cs, true, bRotate); }
2029 …static PVRTMat4 PerspectiveFovFloatDepthLH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, con…
2030 { return PerspectiveFovFloatDepth(fovy, aspect, nearPlane, cs, false, bRotate); }
2170 VERTTYPE fovy, VERTTYPE aspect,
2176 …VERTTYPE height = VERTTYPEMUL(VERTTYPEMUL(f2vt(2.0f),nearPlane),PVRTTAN(VERTTYPEMUL(fovy,f2vt(0.5f…
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/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
671 var top = Math.tan(fovy * Math.PI / 360) * zNear;