Searched refs:fovy (Results 1 – 7 of 7) sorted by relevance
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | matrixop.c | 167 float fovy, float aspect, in Matrix4x4_Perspective() argument 171 frustumH = tanf(fovy / 360.f * PI) * nearZ; in Matrix4x4_Perspective()
|
D | matrixop.h | 41 extern void Matrix4x4_Perspective(Matrix4x4 mat, float fovy, float aspect,
|
D | demo.c | 716 static void gluPerspective(GLfloat fovy, GLfloat aspect, in gluPerspective() argument 721 ymax = zNear * (GLfloat)tan(fovy * PI / 360); in gluPerspective()
|
/external/libkmsxx/kmscube/ |
D | esTransform.h | 97 void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ);
|
D | esTransform.c | 161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument 165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective()
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTVector.h | 1991 …static PVRTMat4 PerspectiveFovRH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, VERTTYPE farP… 1992 { return PerspectiveFov(fovy, aspect, nearPlane, farPlane, cs, true, bRotate); } 2004 …static PVRTMat4 PerspectiveFovLH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, VERTTYPE farP… 2005 { return PerspectiveFov(fovy, aspect, nearPlane, farPlane, cs, false, bRotate); } 2017 …static PVRTMat4 PerspectiveFovFloatDepthRH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, con… 2018 { return PerspectiveFovFloatDepth(fovy, aspect, nearPlane, cs, true, bRotate); } 2029 …static PVRTMat4 PerspectiveFovFloatDepthLH(VERTTYPE fovy, VERTTYPE aspect, VERTTYPE nearPlane, con… 2030 { return PerspectiveFovFloatDepth(fovy, aspect, nearPlane, cs, false, bRotate); } 2170 VERTTYPE fovy, VERTTYPE aspect, 2176 …VERTTYPE height = VERTTYPEMUL(VERTTYPEMUL(f2vt(2.0f),nearPlane),PVRTTAN(VERTTYPEMUL(fovy,f2vt(0.5f… [all …]
|
/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument 671 var top = Math.tan(fovy * Math.PI / 360) * zNear;
|