/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.entry-in.frag.out | 7 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 13 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 19 0:9 fragCoord: direct index for structure ( temp 4-component vector of float) 20 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 27 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 29 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 30 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 31 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 36 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 41 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… [all …]
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/external/angle/third_party/glslang/src/Test/baseResults/ |
D | hlsl.entry-in.frag.out | 7 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 13 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 19 0:9 fragCoord: direct index for structure ( temp 4-component vector of float) 20 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 27 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 29 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 30 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 31 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 36 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… 41 …{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-compone… [all …]
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/external/deqp-deps/glslang/Test/ |
D | hlsl.entry-in.frag | 3 float4 fragCoord : SV_POSITION; 9 return p.v.y + p.fragCoord.x; 19 return local.fragCoord * ret1 * ret2;
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/external/angle/third_party/glslang/src/Test/ |
D | hlsl.entry-in.frag | 3 float4 fragCoord : SV_POSITION; 9 return p.v.y + p.fragCoord.x; 19 return local.fragCoord * ret1 * ret2;
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/external/swiftshader/src/Pipeline/ |
D | PixelProgram.cpp | 65 routine.fragCoord[0] = SIMD::Float(Float(x)) + SIMD::Float(0.5f, 1.5f, 0.5f, 1.5f); in setBuiltins() 66 routine.fragCoord[1] = SIMD::Float(Float(y)) + SIMD::Float(0.5f, 0.5f, 1.5f, 1.5f); in setBuiltins() 67 routine.fragCoord[2] = z[0]; // sample 0 in setBuiltins() 68 routine.fragCoord[3] = w; in setBuiltins() 86 value[builtin.FirstComponent + 0] = routine.fragCoord[0]; in setBuiltins() 87 value[builtin.FirstComponent + 1] = routine.fragCoord[1]; in setBuiltins() 88 value[builtin.FirstComponent + 2] = routine.fragCoord[2]; in setBuiltins() 89 value[builtin.FirstComponent + 3] = routine.fragCoord[3]; in setBuiltins()
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D | SpirvShaderDebugger.cpp | 1327 rr::Extract(routine->fragCoord[0], i), in dbgBeginEmit() 1328 rr::Extract(routine->fragCoord[1], i), in dbgBeginEmit() 1329 rr::Extract(routine->fragCoord[2], i), in dbgBeginEmit() 1330 rr::Extract(routine->fragCoord[3], i)); in dbgBeginEmit()
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D | SpirvShader.hpp | 1280 std::array<SIMD::Float, 4> fragCoord; member in sw::SpirvRoutine
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/external/mesa3d/src/gallium/drivers/nouveau/codegen/ |
D | nv50_ir_from_common.h | 54 Value *fragCoord[4]; variable
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D | nv50_ir_from_tgsi.cpp | 1823 insn->setSrc(1, fragCoord[3]); in interpolate() 3079 w = fragCoord[3]; in handleINTERP() 4309 fragCoord[3] = mkOp1v(OP_RDSV, TYPE_F32, getSSA(), sv); in run() 4310 mkOp1(OP_RCP, TYPE_F32, fragCoord[3], fragCoord[3]); in run()
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D | nv50_ir_from_nir.cpp | 1367 fragCoord[3] = mkOp1v(OP_RDSV, TYPE_F32, getSSA(), sv); in visit() 1368 fp.position = mkOp1v(OP_RCP, TYPE_F32, fragCoord[3], fragCoord[3]); in visit()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderBuiltinVarTests.cpp | 340 const tcu::Vec3 fragCoord (float(x)+.5f, float(y)+.5f, z); in iterate() 341 const tcu::Vec3 scaledFC = fragCoord*scale; in iterate()
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/external/angle/src/compiler/translator/ |
D | TranslatorVulkan.cpp | 645 const TVariable *fragCoord = BuiltInVariable::gl_FragCoord(); in AddBresenhamEmulationFS() local 646 TIntermSwizzle *fragCoordXY = CreateSwizzle(new TIntermSymbol(fragCoord), 0, 1); in AddBresenhamEmulationFS()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 358 const tcu::Vec3 fragCoord (float(x)+.5f, float(y)+.5f, z); in iterate() 359 const tcu::Vec3 scaledFC = fragCoord*scale; in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderBuiltinVarTests.cpp | 1630 const Vec3 fragCoord (float(x) + .5f, float(y) + .5f, z); in iterate() 1631 const Vec3 scaledFC = fragCoord*scale; in iterate()
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