Searched refs:framebufferFormat (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/ |
D | es3_copy_conversion_table_autogen.cpp | 18 bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat) in ValidES3CopyConversion() argument 23 switch (framebufferFormat) in ValidES3CopyConversion() 34 switch (framebufferFormat) in ValidES3CopyConversion() 44 switch (framebufferFormat) in ValidES3CopyConversion() 58 switch (framebufferFormat) in ValidES3CopyConversion() 69 switch (framebufferFormat) in ValidES3CopyConversion() 83 switch (framebufferFormat) in ValidES3CopyConversion() 96 switch (framebufferFormat) in ValidES3CopyConversion() 109 switch (framebufferFormat) in ValidES3CopyConversion() 121 switch (framebufferFormat) in ValidES3CopyConversion() [all …]
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D | formatutils.h | 421 bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat);
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D | validationES3.cpp | 1053 const InternalFormat &framebufferFormat = *source->getFormat().info; in ValidateES3CopyTexImageParametersBase() local 1055 if (!IsValidES3CopyTexImageCombination(copyFormat, framebufferFormat, readFramebufferID)) in ValidateES3CopyTexImageParametersBase()
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkWsiUtil.hpp | 138 const VkFormat framebufferFormat,
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D | vkWsiUtil.cpp | 693 const VkFormat framebufferFormat, in WsiTriangleRenderer() argument 700 , m_renderPass (createRenderPass(vkd, device, framebufferFormat, m_explicitLayoutTransitions)) in WsiTriangleRenderer() 713 …que<VkImageView>(createAttachmentView(vkd, device, swapchainImages[imageNdx], framebufferFormat))); in WsiTriangleRenderer()
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/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemWsiSwapchainTests.cpp | 825 const vk::VkFormat framebufferFormat, 989 const vk::VkFormat framebufferFormat, in TriangleRenderer() argument 994 , m_renderPass (createRenderPass(m_vkd, context.getDevice(), framebufferFormat)) in TriangleRenderer() 1009 …::Unique<vk::VkImageView>(createImageView(context, swapchainImages[imageNdx], framebufferFormat))); in TriangleRenderer()
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