Searched refs:framebufferGL (Results 1 – 7 of 7) sorted by relevance
46 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0})); in initializeContents() local47 ASSERT(framebufferGL->isDefault()); in initializeContents()50 ANGLE_TRY(blitter->clearFramebuffer(context, framebufferGL)); in initializeContents()
1585 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local1590 framebufferGL); in syncState()1716 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local1717 bindFramebuffer(GL_READ_FRAMEBUFFER, framebufferGL->getFramebufferID()); in syncState()1728 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local1729 bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferGL->getFramebufferID()); in syncState()1734 updateMultiviewBaseViewLayerIndexUniform(program, framebufferGL->getState()); in syncState()
34 return mBuffer->framebufferGL(context, state); in createDefaultFramebuffer()
80 FramebufferGL *framebufferGL(const gl::Context *context, const gl::FramebufferState &state);
317 FramebufferGL *DisplayOzone::Buffer::framebufferGL(const gl::Context *context, in framebufferGL() function in rx::DisplayOzone::Buffer
225 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0}));226 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());
260 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0}));261 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());