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Searched refs:framebufferGL (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DSurfaceGL.cpp46 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0})); in initializeContents() local
47 ASSERT(framebufferGL->isDefault()); in initializeContents()
50 ANGLE_TRY(blitter->clearFramebuffer(context, framebufferGL)); in initializeContents()
DStateManagerGL.cpp1585 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local
1590 framebufferGL); in syncState()
1716 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local
1717 bindFramebuffer(GL_READ_FRAMEBUFFER, framebufferGL->getFramebufferID()); in syncState()
1728 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local
1729 bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferGL->getFramebufferID()); in syncState()
1734 updateMultiviewBaseViewLayerIndexUniform(program, framebufferGL->getState()); in syncState()
/external/angle/src/libANGLE/renderer/gl/egl/ozone/
DSurfaceOzone.cpp34 return mBuffer->framebufferGL(context, state); in createDefaultFramebuffer()
DDisplayOzone.h80 FramebufferGL *framebufferGL(const gl::Context *context, const gl::FramebufferState &state);
DDisplayOzone.cpp317 FramebufferGL *DisplayOzone::Buffer::framebufferGL(const gl::Context *context, in framebufferGL() function in rx::DisplayOzone::Buffer
/external/angle/src/libANGLE/renderer/gl/eagl/
DWindowSurfaceEAGL.mm225 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0}));
226 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());
/external/angle/src/libANGLE/renderer/gl/cgl/
DWindowSurfaceCGL.mm260 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0}));
261 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());