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Searched refs:geometryUniformSize (Results 1 – 6 of 6) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkPipelineState.cpp38 uint32_t geometryUniformSize, in GrVkPipelineState() argument
55 , fDataManager(uniforms, geometryUniformSize, fragmentUniformSize) { in GrVkPipelineState()
60 fGeometryUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, geometryUniformSize)); in GrVkPipelineState()
DGrVkPipelineStateDataManager.cpp14 uint32_t geometryUniformSize, in GrVkPipelineStateDataManager() argument
16 : fGeometryUniformSize(geometryUniformSize) in GrVkPipelineStateDataManager()
20 fGeometryUniformData.reset(geometryUniformSize); in GrVkPipelineStateDataManager()
DGrVkPipelineStateDataManager.h25 uint32_t geometryUniformSize,
DGrVkPipelineState.h49 uint32_t geometryUniformSize,
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateDataManager.h23 uint32_t geometryUniformSize,
DGrMtlPipelineStateDataManager.mm14 uint32_t geometryUniformSize,
16 : fGeometryUniformSize(geometryUniformSize)
20 fGeometryUniformData.reset(geometryUniformSize);