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Searched refs:get2D (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp128 const glu::Texture2D* get2D(void) const in get2D() function in deqp::TextureBinding
DglcShaderRenderCase.cpp339 textures[ndx].tex2D = &binding.get2D()->getRefTexture(); in ShaderEvalContext()
573 texObj = tex.get2D()->getGLTexture(); in setupDefaultInputs()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp102 …const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding… in get2D() function in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp283 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break; in ShaderEvalContext()
512 …case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); … in setupDefaultInputs()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp131 …const tcu::Texture2D& get2D (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D… in get2D() function in vkt::sr::TextureBinding
DvktShaderRender.cpp402 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D(); break; in ShaderEvalContext()
1344 const tcu::Texture2D& texture = textureBinding.get2D(); in useSampler()