Searched refs:getActiveImagesMask (Results 1 – 5 of 5) sorted by relevance
103 const ActiveTextureMask &getActiveImagesMask() const { return mActiveImagesMask; } in getActiveImagesMask() function
312 mState.mExecutable.mActiveImagesMask |= program->getExecutable().getActiveImagesMask(); in updateExecutableTextures()
2994 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit()3200 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramExecutableChange()3245 for (size_t imageUnitIndex : programPipeline->getExecutable().getActiveImagesMask()) in onProgramPipelineExecutableChange()
954 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings()1784 if (executable->getActiveImagesMask().any()) in syncState()
3728 const gl::ActiveTextureMask &activeImages = executable->getActiveImagesMask(); in updateActiveImages()