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Searched refs:getActiveImagesMask (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h103 const ActiveTextureMask &getActiveImagesMask() const { return mActiveImagesMask; } in getActiveImagesMask() function
DProgramPipeline.cpp312 mState.mExecutable.mActiveImagesMask |= program->getExecutable().getActiveImagesMask(); in updateExecutableTextures()
DState.cpp2994 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit()
3200 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramExecutableChange()
3245 for (size_t imageUnitIndex : programPipeline->getExecutable().getActiveImagesMask()) in onProgramPipelineExecutableChange()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp954 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings()
1784 if (executable->getActiveImagesMask().any()) in syncState()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp3728 const gl::ActiveTextureMask &activeImages = executable->getActiveImagesMask(); in updateActiveImages()