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Searched refs:getBorderColor (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/
DSampler.cpp176 const ColorGeneric &Sampler::getBorderColor() const in getBorderColor() function in gl::Sampler
178 return mState.getBorderColor(); in getBorderColor()
DSampler.h72 const ColorGeneric &getBorderColor() const;
Dangletypes.h283 const ColorGeneric &getBorderColor() const { return mBorderColor; } in getBorderColor() function
DTexture.h330 const ColorGeneric &getBorderColor() const;
DTexture.cpp1727 const ColorGeneric &Texture::getBorderColor() const in getBorderColor() function in gl::Texture
1729 return mState.mSamplerState.getBorderColor(); in getBorderColor()
Dqueryutils.cpp327 ConvertFromColor<isPureInteger>(texture->getBorderColor(), params); in QueryTexParameterBase()
492 ConvertFromColor<isPureInteger>(sampler->getBorderColor(), params); in QuerySamplerParameterBase()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5TextureGatherOffset.hpp70 virtual void getBorderColor(glw::GLfloat out_color[4]) = 0;
203 virtual void getBorderColor(glw::GLfloat out_color[4]);
256 virtual void getBorderColor(glw::GLfloat out_color[4]);
DesextcGPUShader5TextureGatherOffset.cpp1000 getBorderColor(color); in prepareTexture()
1190 void GPUShader5TextureGatherOffsetColorTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor() function in glcts::GPUShader5TextureGatherOffsetColorTestBase
2128 void GPUShader5TextureGatherOffsetDepthTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor() function in glcts::GPUShader5TextureGatherOffsetDepthTestBase
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp309 if (samplerState.getBorderColor().type == angle::ColorGeneric::Type::Float) in getSamplerState()
311 borderColor = samplerState.getBorderColor().colorF; in getSamplerState()
DStateManager11.cpp431 const angle::ColorGeneric &borderColor(samplerState.getBorderColor()); in updateSamplerMetadata()
/external/angle/src/libANGLE/renderer/gl/
DSamplerGL.cpp104 …e, mAppliedSamplerState, GL_TEXTURE_BORDER_COLOR, &gl::SamplerState::getBorderColor, &gl::SamplerS… in syncState()
DTextureGL.cpp1414 const angle::ColorGeneric &borderColor(mState.getSamplerState().getBorderColor()); in syncState()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1015 ASSERT(texture->getBorderColor().type == angle::ColorGeneric::Type::Float); in setSamplerState()
1017 gl_d3d9::ConvertColor(texture->getBorderColor().colorF)); in setSamplerState()