/external/easymock/src/org/easymock/internal/ |
D | Results.java | 63 return getMainInterval().contains(getCallCount()); in hasValidCallCount() 86 public int getCallCount() { in getCallCount() method in Results
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D | UnorderedBehavior.java | 93 .getCallCount()); in getMessages()
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceMeasurer.hpp | 97 …lCount (void) const { DE_ASSERT(m_state == STATE_FINISHED); return m_calibrator.getCallCount(); } in getFinalCallCount()
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D | glsCalibration.hpp | 155 int getCallCount (void) const { return m_measureState.numDrawCalls; } in getCallCount() function in deqp::gls::TheilSenCalibrator
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D | glsShaderPerformanceMeasurer.cpp | 274 render(m_calibrator.getCallCount()); // Always render. This gives more stable performance behavior. in iterate()
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/external/icu/icu4c/source/test/intltest/ |
D | numbertest_api.cpp | 2883 assertEquals("Initial call count", 1, l1.getCallCount()); in copyMove() 2889 assertEquals("Initial call count", 1, l1.getCallCount()); in copyMove() 2892 assertEquals("Still not compiled", 2, l1.getCallCount()); in copyMove() 2896 assertEquals("Compiled", INT32_MIN, l1.getCallCount()); in copyMove() 2902 assertEquals("[constructor] Copy should not have compiled state", 1, l2.getCallCount()); in copyMove() 2908 assertEquals("[constructor] Move *should* have compiled state", INT32_MIN, l3.getCallCount()); in copyMove() 2910 assertEquals("[constructor] Source should be reset after move", 0, l1.getCallCount()); in copyMove() 2927 assertEquals("[assignment] Copy should not have compiled state", 1, l1.getCallCount()); in copyMove() 2933 assertEquals("[assignment] Move *should* have compiled state", INT32_MIN, l2.getCallCount()); in copyMove() 2935 assertEquals("[assignment] Source should be reset after move", 0, l3.getCallCount()); in copyMove()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 344 int numCalls = m_calibrator.getCallCount(); in iterate() 445 int numCalls = m_calibrator.getCallCount(); in iterate()
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D | es2pShaderOperatorTests.cpp | 680 render(m_calibrator.getCallCount()); in prepareWorkload() 866 if (m_calibrator.getCallCount() == 1) in adjustAndLogGridAndViewport() 911 m_calibrator.recordIteration(renderAndMeasure(m_calibrator.getCallCount())); in iterate() 920 m_initialCalibrationStorage->initialNumCalls = m_calibrator.getCallCount(); in iterate() 928 records.back().addFrameTime((float)renderAndMeasure(m_calibrator.getCallCount())); in iterate() 939 const int drawCallCount = m_calibrator.getCallCount(); in iterate()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOperatorTests.cpp | 680 render(m_calibrator.getCallCount()); in prepareWorkload() 866 if (m_calibrator.getCallCount() == 1) in adjustAndLogGridAndViewport() 911 m_calibrator.recordIteration(renderAndMeasure(m_calibrator.getCallCount())); in iterate() 920 m_initialCalibrationStorage->initialNumCalls = m_calibrator.getCallCount(); in iterate() 928 records.back().addFrameTime((float)renderAndMeasure(m_calibrator.getCallCount())); in iterate() 939 const int drawCallCount = m_calibrator.getCallCount(); in iterate()
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D | es3pDepthTests.cpp | 856 return calibrator.getCallCount(); in calibrate() 870 render(occludedGeometry, calibrator.getCallCount()); in calibrate() 935 return calibrator.getCallCount(); in calibrate() 943 gl.uniform1i(gl.getUniformLocation(program, "u_iterations"), calibrator.getCallCount()); in calibrate()
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/external/icu/icu4c/source/i18n/ |
D | number_fluent.cpp | 763 int32_t LocalizedNumberFormatter::getCallCount() const { in getCallCount() function in LocalizedNumberFormatter
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/external/icu/icu4c/source/i18n/unicode/ |
D | numberformatter.h | 2295 int32_t getCallCount() const;
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