Searched refs:getComputeShader (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | ShaderExecutable11.h | 43 const d3d11::ComputeShader &getComputeShader() const;
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D | ShaderExecutable11.cpp | 86 const d3d11::ComputeShader &ShaderExecutable11::getComputeShader() const in getComputeShader() function in rx::ShaderExecutable11
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D | StateManager11.cpp | 2961 (computeExe ? &GetAs<ShaderExecutable11>(computeExe)->getComputeShader() : nullptr); in syncProgramForCompute()
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.hpp | 468 …std::string getComputeShader(VERSION version, glw::GLuint coord_offset = 0, glw::GLuint sample_off… 524 std::string getComputeShader(glw::GLuint offset); 567 std::string getComputeShader(glw::GLuint offset);
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D | glcRobustnessTests.cpp | 216 std::string getComputeShader(bool glslES320); 261 const std::string& cs = getComputeShader(glslES320); in iterate() 337 std::string GetnUniformTest::getComputeShader(bool glslES320) in getComputeShader() function in glcts::RobustBufferAccessBehavior::GetnUniformTest
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D | glcRobustBufferAccessBehaviorTests.cpp | 2459 const std::string& cs = getComputeShader(SOURCE_INVALID, fo.coord_offset, fo.sample_offset); in iterate() 2478 program.Init(getComputeShader(VALID), "", "", "", "", ""); in iterate() 2502 const std::string& cs = getComputeShader(DESTINATION_INVALID, fo.coord_offset, fo.sample_offset); in iterate() 2550 std::string ImageLoadStoreTest::getComputeShader(VERSION version, GLuint coord_offset, GLuint sampl… in getComputeShader() function in glcts::RobustBufferAccessBehavior::ImageLoadStoreTest 3249 const std::string& cs = getComputeShader(test_offsets[i]); in iterate() 3295 std::string StorageBufferTest::getComputeShader(GLuint offset) in getComputeShader() function in glcts::RobustBufferAccessBehavior::StorageBufferTest 3520 const std::string& cs = getComputeShader(test_offsets[i]); in iterate() 3566 std::string UniformBufferTest::getComputeShader(GLuint offset) in getComputeShader() function in glcts::RobustBufferAccessBehavior::UniformBufferTest
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