Searched refs:getEffectiveMaxLevel (Results 1 – 6 of 6) sorted by relevance
134 GLuint TextureState::getEffectiveMaxLevel() const in getEffectiveMaxLevel() function in gl::TextureState162 return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel()); in getMipmapMaxLevel()508 const GLuint maxLevel = std::min(getEffectiveMaxLevel(), getMipmapMaxLevel()); in getEnabledLevelCount()
111 GLuint getEffectiveMaxLevel() const;
1449 mState.getEffectiveBaseLevel(), mState.getEffectiveMaxLevel())); in syncState()1458 mState.getEffectiveMaxLevel())); in syncState()1644 mState.getEffectiveBaseLevel(), mState.getEffectiveMaxLevel(), in initImage()
141 mAppliedMaxLevel(state.getEffectiveMaxLevel()), in TextureGL()1471 mAppliedMaxLevel = mState.getEffectiveMaxLevel(); in syncState()
3159 textureState.getEffectiveMaxLevel(), &srv)); in generateMipmapUsingD3D()
228 mipmapping ? (textureState.getEffectiveMaxLevel() - effectiveBaseLevel + 1) : 1; in getSRVForSampler()