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Searched refs:getEffectiveMaxLevel (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DTexture.cpp134 GLuint TextureState::getEffectiveMaxLevel() const in getEffectiveMaxLevel() function in gl::TextureState
162 return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel()); in getMipmapMaxLevel()
508 const GLuint maxLevel = std::min(getEffectiveMaxLevel(), getMipmapMaxLevel()); in getEnabledLevelCount()
DTexture.h111 GLuint getEffectiveMaxLevel() const;
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.cpp1449 mState.getEffectiveBaseLevel(), mState.getEffectiveMaxLevel())); in syncState()
1458 mState.getEffectiveMaxLevel())); in syncState()
1644 mState.getEffectiveBaseLevel(), mState.getEffectiveMaxLevel(), in initImage()
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp141 mAppliedMaxLevel(state.getEffectiveMaxLevel()), in TextureGL()
1471 mAppliedMaxLevel = mState.getEffectiveMaxLevel(); in syncState()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3159 textureState.getEffectiveMaxLevel(), &srv)); in generateMipmapUsingD3D()
DTextureStorage11.cpp228 mipmapping ? (textureState.getEffectiveMaxLevel() - effectiveBaseLevel + 1) : 1; in getSRVForSampler()