/external/angle/src/libANGLE/ |
D | VertexArray.h | 43 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); } in getElementArrayBuffer() function 218 Buffer *getElementArrayBuffer() const { return mState.getElementArrayBuffer(); } in getElementArrayBuffer() function
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D | capture_gles_2_0_params.cpp | 142 if (glState.getVertexArray()->getElementArrayBuffer()) in CaptureDrawElements_indices()
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D | validationES.h | 949 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon()
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D | State.h | 399 return getVertexArray()->getElementArrayBuffer(); in getTargetBuffer()
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D | validationES31.cpp | 528 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect()
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D | State.cpp | 2360 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv()
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D | FrameCapture.cpp | 3241 context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureClientData()
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D | validationES.cpp | 3151 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexArray.h | 43 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; } in getElementArrayBuffer() function
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D | Context.cpp | 803 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName() 1540 Buffer *Context::getElementArrayBuffer() const in getElementArrayBuffer() function in es2::Context 1542 return getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBuffer() 1639 *buffer = getElementArrayBuffer(); in getBuffer() 3108 …IndexData(mode, type, start, end, count, getCurrentVertexArray()->getElementArrayBuffer(), indices… in applyIndexBuffer() 3648 if(!indices && !getCurrentVertexArray()->getElementArrayBuffer()) in drawElements()
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D | Context.h | 634 Buffer *getElementArrayBuffer() const;
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.cpp | 202 &vk::GetImpl(getState().getElementArrayBuffer())->getBuffer()); in convertIndexBufferIndirectGPU() 295 ASSERT(!mState.getElementArrayBuffer() || indexType == gl::DrawElementsType::UnsignedByte); in convertIndexBufferCPU() 454 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState() 811 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop()
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D | ContextVk.cpp | 989 const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); in setupIndexedDraw()
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/external/angle/src/libANGLE/renderer/gl/ |
D | VertexArrayGL.cpp | 151 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() 209 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() 219 ANGLE_TRY(mState.getElementArrayBuffer()->getIndexRange( in syncIndexData()
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D | ContextGL.cpp | 237 if (stateCache.hasAnyActiveClientAttrib() || vao->getElementArrayBuffer() == nullptr) in setDrawElementsState()
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/external/angle/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.mm | 469 const gl::Buffer *glElementArrayBuffer = getState().getElementArrayBuffer(); 514 BufferMtl *idxBuffer = mtl::GetImpl(getState().getElementArrayBuffer()); 578 ASSERT(getState().getElementArrayBuffer() == nullptr);
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D | mtl_render_utils.mm | 773 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer(); 876 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexArray11.cpp | 206 ClassifyIndexStorage(context->getState(), mState.getElementArrayBuffer(), indexType, in updateElementArrayStorage()
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D | Context11.cpp | 67 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray()
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D | Renderer11.cpp | 1850 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() 1928 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan()
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D | StateManager11.cpp | 3176 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 474 Buffer *getElementArrayBuffer();
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D | libGLES_CM.cpp | 371 buffer = context->getElementArrayBuffer(); in BufferData() 416 buffer = context->getElementArrayBuffer(); in BufferSubData() 1944 buffer = context->getElementArrayBuffer(); in GetBufferParameteriv()
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D | Context.cpp | 1066 Buffer *Context::getElementArrayBuffer() in getElementArrayBuffer() function in es1::Context
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1356 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() 1443 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl()
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