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Searched refs:getElementArrayBuffer (Results 1 – 25 of 25) sorted by relevance

/external/angle/src/libANGLE/
DVertexArray.h43 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); } in getElementArrayBuffer() function
218 Buffer *getElementArrayBuffer() const { return mState.getElementArrayBuffer(); } in getElementArrayBuffer() function
Dcapture_gles_2_0_params.cpp142 if (glState.getVertexArray()->getElementArrayBuffer()) in CaptureDrawElements_indices()
DvalidationES.h949 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon()
DState.h399 return getVertexArray()->getElementArrayBuffer(); in getTargetBuffer()
DvalidationES31.cpp528 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect()
DState.cpp2360 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv()
DFrameCapture.cpp3241 context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureClientData()
DvalidationES.cpp3151 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates()
/external/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.h43 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; } in getElementArrayBuffer() function
DContext.cpp803 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName()
1540 Buffer *Context::getElementArrayBuffer() const in getElementArrayBuffer() function in es2::Context
1542 return getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBuffer()
1639 *buffer = getElementArrayBuffer(); in getBuffer()
3108 …IndexData(mode, type, start, end, count, getCurrentVertexArray()->getElementArrayBuffer(), indices… in applyIndexBuffer()
3648 if(!indices && !getCurrentVertexArray()->getElementArrayBuffer()) in drawElements()
DContext.h634 Buffer *getElementArrayBuffer() const;
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp202 &vk::GetImpl(getState().getElementArrayBuffer())->getBuffer()); in convertIndexBufferIndirectGPU()
295 ASSERT(!mState.getElementArrayBuffer() || indexType == gl::DrawElementsType::UnsignedByte); in convertIndexBufferCPU()
454 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState()
811 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop()
DContextVk.cpp989 const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); in setupIndexedDraw()
/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp151 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding()
209 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData()
219 ANGLE_TRY(mState.getElementArrayBuffer()->getIndexRange( in syncIndexData()
DContextGL.cpp237 if (stateCache.hasAnyActiveClientAttrib() || vao->getElementArrayBuffer() == nullptr) in setDrawElementsState()
/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm469 const gl::Buffer *glElementArrayBuffer = getState().getElementArrayBuffer();
514 BufferMtl *idxBuffer = mtl::GetImpl(getState().getElementArrayBuffer());
578 ASSERT(getState().getElementArrayBuffer() == nullptr);
Dmtl_render_utils.mm773 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
876 const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp206 ClassifyIndexStorage(context->getState(), mState.getElementArrayBuffer(), indexType, in updateElementArrayStorage()
DContext11.cpp67 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray()
DRenderer11.cpp1850 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop()
1928 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan()
DStateManager11.cpp3176 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h474 Buffer *getElementArrayBuffer();
DlibGLES_CM.cpp371 buffer = context->getElementArrayBuffer(); in BufferData()
416 buffer = context->getElementArrayBuffer(); in BufferSubData()
1944 buffer = context->getElementArrayBuffer(); in GetBufferParameteriv()
DContext.cpp1066 Buffer *Context::getElementArrayBuffer() in getElementArrayBuffer() function in es1::Context
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1356 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer()
1443 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl()