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Searched refs:getLayerIndex (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/
DImageIndexIterator_unittest.cpp44 EXPECT_EQ(current.getLayerIndex(), nextIndex.getLayerIndex()); in TEST()
90 EXPECT_EQ(layer, nextIndex.getLayerIndex()); in TEST()
118 EXPECT_EQ(layer, nextIndex.getLayerIndex()); in TEST()
148 EXPECT_EQ(layer, nextIndex.getLayerIndex()); in TEST()
151 EXPECT_LT(nextIndex.getLayerIndex(), layerCounts[mip]); in TEST()
DImageIndex.h31 GLint getLayerIndex() const { return mLayerIndex; } in getLayerIndex() function
DFramebufferAttachment.cpp205 return (index.has3DLayer() ? index.getLayerIndex() : 0); in layer()
DImageIndex.cpp352 if (mCurrentIndex.hasLayer() && mCurrentIndex.getLayerIndex() < maxLayer() - 1) in next()
DFramebuffer.cpp2072 imageIndex.getLayerIndex() == copyTextureLayer; in formsCopyingFeedbackLoopWith()
/external/angle/src/libANGLE/renderer/metal/
DRenderTargetMtl.h41 size_t getLayerIndex() const { return mLayerIndex; } in getLayerIndex() function
DContextMtl.mm1156 rpDesc.colorAttachments[0].slice = index.hasLayer() ? index.getLayerIndex() : 0;
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp246 range.baseArrayLayer = depthStencilRT->getLayerIndex(); in clearImpl()
552 blit.srcSubresource.baseArrayLayer = readRenderTarget->getLayerIndex(); in blitWithCommand()
558 blit.dstSubresource.baseArrayLayer = drawRenderTarget->getLayerIndex(); in blitWithCommand()
730 params.srcLayer = readRenderTarget->getLayerIndex(); in blit()
785 params.srcLayer = readRenderTarget->getLayerIndex(); in blit()
812 uint32_t layerIndex = readRenderTarget->getLayerIndex(); in blit()
896 resolveRegion.dstSubresource.baseArrayLayer = drawRenderTarget->getLayerIndex(); in resolveColorWithCommand()
1418 uint32_t layer = renderTarget->getLayerIndex(); in readPixelsImpl()
DRenderTargetVk.h70 uint32_t getLayerIndex() const { return mLayerIndex; } in getLayerIndex() function
DImageVk.cpp71 mImageLayer = mState.imageIndex.hasLayer() ? mState.imageIndex.getLayerIndex() : 0; in initialize()
DTextureVk.cpp92 *layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in GetRenderTargetLayerCountAndIndex()
98 *layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in GetRenderTargetLayerCountAndIndex()
443 colorReadRT->getLayerIndex(), clippedSourceArea, in copySubImageImpl()
575 uint32_t baseLayer = index.hasLayer() ? index.getLayerIndex() : 0; in copySubImageImplWithTransfer()
678 uint32_t baseLayer = index.hasLayer() ? index.getLayerIndex() : 0; in copySubImageImplWithDraw()
854 GLint resultImageLayer = inputImageIndex.getLayerIndex(); in getNativeImageIndex()
Dvk_helpers.cpp2617 uint32_t layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in removeStagedUpdates()
2781 copy.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageSubresourceUpdateImpl()
2909 copy.imageSubresource.baseArrayLayer = imageIndex.hasLayer() ? imageIndex.getLayerIndex() : 0; in stageSubresourceUpdateAndGetData()
3058 copyToImage.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageSubresourceUpdateFromFramebuffer()
3090 ASSERT(destOffset.z == (index.hasLayer() ? index.getLayerIndex() : 0)); in stageSubresourceUpdateFromImage()
3094 copyToImage.dstSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageSubresourceUpdateFromImage()
3118 ASSERT(!isUpdateStaged(index.getLevelIndex(), index.getLayerIndex())); in stageRobustResourceClear()
3733 clear.layerIndex = imageIndex.hasLayer() ? imageIndex.getLayerIndex() : 0; in SubresourceUpdate()
DUtilsVk.cpp1647 region.imageSubresource.baseArrayLayer = depthStencilRenderTarget->getLayerIndex(); in stencilBlitResolveNoShaderExport()
/external/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp61 attributes.push_back(mState.imageIndex.getLayerIndex()); in initialize()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp210 UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.getLayerIndex() : 0); in getSubresourceIndex()
652 ASSERT(sourceIndex.getLayerIndex() == destIndex.getLayerIndex()); in generateMipmap()
2910 const int layer = index.getLayerIndex(); in getRenderTarget()
3050 const GLint layerTarget = index.getLayerIndex(); in associateImage()
3066 const GLint layerTarget = index.getLayerIndex(); in verifyAssociatedImageValid()
3083 const GLint layerTarget = index.getLayerIndex(); in disassociateImage()
3101 const GLint layerTarget = index.getLayerIndex(); in releaseAssociatedImage()
3225 srvDesc.Texture2DArray.FirstArraySlice = index.getLayerIndex(); in createRenderTargetSRV()
3242 const int layer = index.getLayerIndex(); in getRenderTarget()
3699 srvDesc.Texture2DMSArray.FirstArraySlice = index.getLayerIndex(); in createRenderTargetSRV()
[all …]
DStateManager11.cpp60 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithSRV()
118 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV()
131 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp3037 ASSERT((index.getLayerIndex() == 0 && mLayerCounts[index.getLevelIndex()] == 0) || in getImage()
3038 index.getLayerIndex() < mLayerCounts[index.getLevelIndex()]); in getImage()
3041 ? mImageArray[index.getLevelIndex()][index.getLayerIndex()] in getImage()
3780 return (!index.hasLayer() || (index.getLayerIndex() >= 0 && in isValidIndex()
3781 index.getLayerIndex() < mLayerCounts[index.getLevelIndex()])); in isValidIndex()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp877 firstLayer = imageIndex.getLayerIndex(); in clearRenderableTexture()