Searched refs:getLayerIndex (Results 1 – 18 of 18) sorted by relevance
44 EXPECT_EQ(current.getLayerIndex(), nextIndex.getLayerIndex()); in TEST()90 EXPECT_EQ(layer, nextIndex.getLayerIndex()); in TEST()118 EXPECT_EQ(layer, nextIndex.getLayerIndex()); in TEST()148 EXPECT_EQ(layer, nextIndex.getLayerIndex()); in TEST()151 EXPECT_LT(nextIndex.getLayerIndex(), layerCounts[mip]); in TEST()
31 GLint getLayerIndex() const { return mLayerIndex; } in getLayerIndex() function
205 return (index.has3DLayer() ? index.getLayerIndex() : 0); in layer()
352 if (mCurrentIndex.hasLayer() && mCurrentIndex.getLayerIndex() < maxLayer() - 1) in next()
2072 imageIndex.getLayerIndex() == copyTextureLayer; in formsCopyingFeedbackLoopWith()
41 size_t getLayerIndex() const { return mLayerIndex; } in getLayerIndex() function
1156 rpDesc.colorAttachments[0].slice = index.hasLayer() ? index.getLayerIndex() : 0;
246 range.baseArrayLayer = depthStencilRT->getLayerIndex(); in clearImpl()552 blit.srcSubresource.baseArrayLayer = readRenderTarget->getLayerIndex(); in blitWithCommand()558 blit.dstSubresource.baseArrayLayer = drawRenderTarget->getLayerIndex(); in blitWithCommand()730 params.srcLayer = readRenderTarget->getLayerIndex(); in blit()785 params.srcLayer = readRenderTarget->getLayerIndex(); in blit()812 uint32_t layerIndex = readRenderTarget->getLayerIndex(); in blit()896 resolveRegion.dstSubresource.baseArrayLayer = drawRenderTarget->getLayerIndex(); in resolveColorWithCommand()1418 uint32_t layer = renderTarget->getLayerIndex(); in readPixelsImpl()
70 uint32_t getLayerIndex() const { return mLayerIndex; } in getLayerIndex() function
71 mImageLayer = mState.imageIndex.hasLayer() ? mState.imageIndex.getLayerIndex() : 0; in initialize()
92 *layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in GetRenderTargetLayerCountAndIndex()98 *layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in GetRenderTargetLayerCountAndIndex()443 colorReadRT->getLayerIndex(), clippedSourceArea, in copySubImageImpl()575 uint32_t baseLayer = index.hasLayer() ? index.getLayerIndex() : 0; in copySubImageImplWithTransfer()678 uint32_t baseLayer = index.hasLayer() ? index.getLayerIndex() : 0; in copySubImageImplWithDraw()854 GLint resultImageLayer = inputImageIndex.getLayerIndex(); in getNativeImageIndex()
2617 uint32_t layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in removeStagedUpdates()2781 copy.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageSubresourceUpdateImpl()2909 copy.imageSubresource.baseArrayLayer = imageIndex.hasLayer() ? imageIndex.getLayerIndex() : 0; in stageSubresourceUpdateAndGetData()3058 copyToImage.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageSubresourceUpdateFromFramebuffer()3090 ASSERT(destOffset.z == (index.hasLayer() ? index.getLayerIndex() : 0)); in stageSubresourceUpdateFromImage()3094 copyToImage.dstSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageSubresourceUpdateFromImage()3118 ASSERT(!isUpdateStaged(index.getLevelIndex(), index.getLayerIndex())); in stageRobustResourceClear()3733 clear.layerIndex = imageIndex.hasLayer() ? imageIndex.getLayerIndex() : 0; in SubresourceUpdate()
1647 region.imageSubresource.baseArrayLayer = depthStencilRenderTarget->getLayerIndex(); in stencilBlitResolveNoShaderExport()
61 attributes.push_back(mState.imageIndex.getLayerIndex()); in initialize()
210 UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.getLayerIndex() : 0); in getSubresourceIndex()652 ASSERT(sourceIndex.getLayerIndex() == destIndex.getLayerIndex()); in generateMipmap()2910 const int layer = index.getLayerIndex(); in getRenderTarget()3050 const GLint layerTarget = index.getLayerIndex(); in associateImage()3066 const GLint layerTarget = index.getLayerIndex(); in verifyAssociatedImageValid()3083 const GLint layerTarget = index.getLayerIndex(); in disassociateImage()3101 const GLint layerTarget = index.getLayerIndex(); in releaseAssociatedImage()3225 srvDesc.Texture2DArray.FirstArraySlice = index.getLayerIndex(); in createRenderTargetSRV()3242 const int layer = index.getLayerIndex(); in getRenderTarget()3699 srvDesc.Texture2DMSArray.FirstArraySlice = index.getLayerIndex(); in createRenderTargetSRV()[all …]
60 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithSRV()118 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV()131 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV()
3037 ASSERT((index.getLayerIndex() == 0 && mLayerCounts[index.getLevelIndex()] == 0) || in getImage()3038 index.getLayerIndex() < mLayerCounts[index.getLevelIndex()]); in getImage()3041 ? mImageArray[index.getLevelIndex()][index.getLayerIndex()] in getImage()3780 return (!index.hasLayer() || (index.getLayerIndex() >= 0 && in isValidIndex()3781 index.getLayerIndex() < mLayerCounts[index.getLevelIndex()])); in isValidIndex()
877 firstLayer = imageIndex.getLayerIndex(); in clearRenderableTexture()