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Searched refs:getLinkedShaderStages (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp69 for (const gl::ShaderType shaderType : glPipeline->getExecutable().getLinkedShaderStages()) in link()
100 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in transformShaderSpirV()
131 for (const gl::ShaderType shaderType : glExecutable->getLinkedShaderStages()) in updateUniforms()
150 for (const gl::ShaderType shaderType : glExecutable->getLinkedShaderStages()) in updateUniforms()
DProgramVk.cpp352 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in generateUniformLayoutMapping()
390 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping()
404 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping()
417 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in resizeUniformBlockMemory()
459 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl()
478 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl()
622 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformMatrixfv()
761 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms()
776 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms()
DProgramExecutableVk.cpp417 programState.getProgramExecutable().getLinkedShaderStages()) in addImageDescriptorSetDesc()
472 programState.getProgramExecutable().getLinkedShaderStages()) in addTextureDescriptorSetDesc()
585 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in getGraphicsPipeline()
631 const gl::ShaderBitSet &linkedShaderStages = glExecutable.getLinkedShaderStages(); in createPipelineLayout()
1146 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in updateShaderResourcesDescriptorSet()
1180 for (const gl::ShaderType shaderType : executable.getLinkedShaderStages()) in updateTransformFeedbackDescriptorSet()
1266 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in updateTexturesDescriptorSet()
/external/angle/src/libANGLE/
DProgramExecutable.h74 const ShaderBitSet &getLinkedShaderStages() const { return mLinkedShaderStages; } in getLinkedShaderStages() function
75 ShaderBitSet &getLinkedShaderStages() { return mLinkedShaderStages; } in getLinkedShaderStages() function
DProgram.cpp1668 mState.mExecutable.getLinkedShaderStages().reset(); in updateLinkedShaderStages()
1674 mState.mExecutable.getLinkedShaderStages().set(shader->getType()); in updateLinkedShaderStages()
5219 stream.writeInt(mState.mExecutable.getLinkedShaderStages().to_ulong()); in serialize()
5473 mState.mExecutable.getLinkedShaderStages() = ShaderBitSet(stream.readInt<uint8_t>()); in deserialize()
DFrameCapture.cpp2251 for (gl::ShaderType shaderType : program->getExecutable().getLinkedShaderStages()) in CaptureMidExecutionSetup()
DvalidationES.cpp2791 for (const ShaderType programShaderType : executable.getLinkedShaderStages()) in ValidateProgramPipelineAttachedPrograms()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h342 return mState.getProgramExecutable().getLinkedShaderStages()[shaderType]; in hasShaderStage()
DProgramD3D.cpp1310 initializeUniformStorage(mState.getProgramExecutable().getLinkedShaderStages()); in loadBinaryShaderExecutables()
2356 mShaderUniformsDirty = mState.getProgramExecutable().getLinkedShaderStages(); in dirtyAllUniforms()
/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp1938 programState.getProgramExecutable().getLinkedShaderStages()) in GlslangGetShaderSource()