Searched refs:getLinkedShaderStages (Results 1 – 10 of 10) sorted by relevance
69 for (const gl::ShaderType shaderType : glPipeline->getExecutable().getLinkedShaderStages()) in link()100 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in transformShaderSpirV()131 for (const gl::ShaderType shaderType : glExecutable->getLinkedShaderStages()) in updateUniforms()150 for (const gl::ShaderType shaderType : glExecutable->getLinkedShaderStages()) in updateUniforms()
352 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in generateUniformLayoutMapping()390 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping()404 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping()417 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in resizeUniformBlockMemory()459 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl()478 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl()622 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformMatrixfv()761 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms()776 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms()
417 programState.getProgramExecutable().getLinkedShaderStages()) in addImageDescriptorSetDesc()472 programState.getProgramExecutable().getLinkedShaderStages()) in addTextureDescriptorSetDesc()585 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in getGraphicsPipeline()631 const gl::ShaderBitSet &linkedShaderStages = glExecutable.getLinkedShaderStages(); in createPipelineLayout()1146 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in updateShaderResourcesDescriptorSet()1180 for (const gl::ShaderType shaderType : executable.getLinkedShaderStages()) in updateTransformFeedbackDescriptorSet()1266 for (const gl::ShaderType shaderType : executable->getLinkedShaderStages()) in updateTexturesDescriptorSet()
74 const ShaderBitSet &getLinkedShaderStages() const { return mLinkedShaderStages; } in getLinkedShaderStages() function75 ShaderBitSet &getLinkedShaderStages() { return mLinkedShaderStages; } in getLinkedShaderStages() function
1668 mState.mExecutable.getLinkedShaderStages().reset(); in updateLinkedShaderStages()1674 mState.mExecutable.getLinkedShaderStages().set(shader->getType()); in updateLinkedShaderStages()5219 stream.writeInt(mState.mExecutable.getLinkedShaderStages().to_ulong()); in serialize()5473 mState.mExecutable.getLinkedShaderStages() = ShaderBitSet(stream.readInt<uint8_t>()); in deserialize()
2251 for (gl::ShaderType shaderType : program->getExecutable().getLinkedShaderStages()) in CaptureMidExecutionSetup()
2791 for (const ShaderType programShaderType : executable.getLinkedShaderStages()) in ValidateProgramPipelineAttachedPrograms()
342 return mState.getProgramExecutable().getLinkedShaderStages()[shaderType]; in hasShaderStage()
1310 initializeUniformStorage(mState.getProgramExecutable().getLinkedShaderStages()); in loadBinaryShaderExecutables()2356 mShaderUniformsDirty = mState.getProgramExecutable().getLinkedShaderStages(); in dirtyAllUniforms()
1938 programState.getProgramExecutable().getLinkedShaderStages()) in GlslangGetShaderSource()